Move style updates in AppIcon._onStateChanged out
There is currently no simple way to inject into AppIcon's state change, so an extension that wants to do this has to destroy/remove/update all icons in the Shell (i.e. in the Dash, AllView, FrequentView) on enable() and disable() after updating AppIcon.prototype._onStateChange, or the extension must require a restart of the Shell. To solve this issue, we rename _onStateChanged to _updateRunningStyle, and connect the notify::state signal with an anonymous function that calls _updateRunningStyle. This extra function call should allow extensions to just extend the updateRunningStyle function in the prototype. https://bugzilla.gnome.org/show_bug.cgi?id=739497
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@ -1564,10 +1564,11 @@ const AppIcon = new Lang.Class({
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
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this._menuTimeoutId = 0;
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this._menuTimeoutId = 0;
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this._stateChangedId = this.app.connect('notify::state',
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this._stateChangedId = this.app.connect('notify::state', Lang.bind(this,
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Lang.bind(this,
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function () {
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this._onStateChanged));
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this._updateRunningStyle();
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this._onStateChanged();
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}));
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this._updateRunningStyle();
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},
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},
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_onDestroy: function() {
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_onDestroy: function() {
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@ -1588,7 +1589,7 @@ const AppIcon = new Lang.Class({
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}
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}
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},
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},
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_onStateChanged: function() {
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_updateRunningStyle: function() {
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if (this.app.state != Shell.AppState.STOPPED)
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if (this.app.state != Shell.AppState.STOPPED)
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this.actor.add_style_class_name('running');
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this.actor.add_style_class_name('running');
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else
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else
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