Move style updates in AppIcon._onStateChanged out

There is currently no simple way to inject into AppIcon's state change,
so an extension that wants to do this has to destroy/remove/update all
icons in the Shell (i.e. in the Dash, AllView, FrequentView) on enable()
and disable() after updating AppIcon.prototype._onStateChange, or the
extension must require a restart of the Shell.

To solve this issue, we rename _onStateChanged to _updateRunningStyle,
and connect the notify::state signal with an anonymous function that
calls _updateRunningStyle.
This extra function call should allow extensions to just extend the
updateRunningStyle function in the prototype.

https://bugzilla.gnome.org/show_bug.cgi?id=739497
This commit is contained in:
Yuki 2014-11-01 22:24:03 +08:00 committed by Florian Müllner
parent f414f616c4
commit dcd3945bb7

View File

@ -1564,10 +1564,11 @@ const AppIcon = new Lang.Class({
this.actor.connect('destroy', Lang.bind(this, this._onDestroy)); this.actor.connect('destroy', Lang.bind(this, this._onDestroy));
this._menuTimeoutId = 0; this._menuTimeoutId = 0;
this._stateChangedId = this.app.connect('notify::state', this._stateChangedId = this.app.connect('notify::state', Lang.bind(this,
Lang.bind(this, function () {
this._onStateChanged)); this._updateRunningStyle();
this._onStateChanged(); }));
this._updateRunningStyle();
}, },
_onDestroy: function() { _onDestroy: function() {
@ -1588,7 +1589,7 @@ const AppIcon = new Lang.Class({
} }
}, },
_onStateChanged: function() { _updateRunningStyle: function() {
if (this.app.state != Shell.AppState.STOPPED) if (this.app.state != Shell.AppState.STOPPED)
this.actor.add_style_class_name('running'); this.actor.add_style_class_name('running');
else else