Combination of updates to match design suggestions
* Align the icons inside text * Add application name to Quit * Fade in/out the menu * Drop some padding around the edges * Add padding around the separators * Use a gradient for separators https://bugzilla.gnome.org/show_bug.cgi?id=618460
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@ -8,10 +8,6 @@ const Shell = imports.gi.Shell;
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/**
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* BoxPointer:
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* @side: A St.Side type; currently only St.Side.TOP is implemented
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* @sourceActor: The side of the BoxPointer where the pointer is
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* constrained to be as big as the corresponding dimension of
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* @sourceActor. E.g. for St.Side.TOP, the BoxPointer is horizontally
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* constrained to be bigger than @sourceActor.
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* @binProperties: Properties to set on contained bin
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*
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* An actor which displays a triangle "arrow" pointing to a given
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@ -19,16 +15,15 @@ const Shell = imports.gi.Shell;
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* placed. The arrow position may be controlled via setArrowOrigin().
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*
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*/
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function BoxPointer(side, sourceActor, binProperties) {
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this._init(side, sourceActor, binProperties);
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function BoxPointer(side, binProperties) {
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this._init(side, binProperties);
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}
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BoxPointer.prototype = {
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_init: function(arrowSide, sourceActor, binProperties) {
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_init: function(arrowSide, binProperties) {
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if (arrowSide != St.Side.TOP)
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throw new Error('Not implemented');
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this._arrowSide = arrowSide;
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this._sourceActor = sourceActor;
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this._arrowOrigin = 0;
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this.actor = new St.Bin({ x_fill: true,
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y_fill: true });
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@ -61,13 +56,8 @@ BoxPointer.prototype = {
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_getPreferredWidth: function(actor, forHeight, alloc) {
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let [minInternalSize, natInternalSize] = this.bin.get_preferred_width(forHeight);
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// The allocation property unlike get_allocation_box() doesn't trigger
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// synchronous relayout, which would be bad here. We assume that the
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// previous allocation of the button is fine.
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let sourceAlloc = this._sourceActor.allocation;
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let sourceWidth = sourceAlloc.x2 - sourceAlloc.x1;
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alloc.min_size = Math.max(minInternalSize, sourceWidth);
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alloc.natural_size = Math.max(natInternalSize, sourceWidth);
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alloc.min_size = minInternalSize;
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alloc.natural_size = natInternalSize;
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this._adjustAllocationForArrow(true, alloc);
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},
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@ -108,8 +98,6 @@ BoxPointer.prototype = {
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_drawBorder: function(area) {
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let themeNode = this.actor.get_theme_node();
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let [sourceX, sourceY] = this._sourceActor.get_transformed_position();
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let found, borderWidth, borderRadius, rise, base;
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[found, borderWidth] = themeNode.get_length('-arrow-border-width', false);
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[found, base] = themeNode.get_length('-arrow-base', false);
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