dnd: Use sync_pointer rather than complex enter/leave tracking

https://bugzilla.gnome.org/show_bug.cgi?id=707940
This commit is contained in:
Jasper St. Pierre 2013-09-10 21:06:25 -04:00
parent 03975287d2
commit da1e264687

View File

@ -86,11 +86,6 @@ const _Draggable = new Lang.Class({
this.actor.connect('destroy', Lang.bind(this, function() {
this._actorDestroyed = true;
// If the drag actor is destroyed and we were going to fix
// up its hover state, fix up the parent hover state instead
if (this.actor == this._firstLeaveActor)
this._firstLeaveActor = this._dragOrigParent;
if (this._dragInProgress && this._dragCancellable)
this._cancelDrag(global.get_current_time());
this.disconnectAll();
@ -106,12 +101,6 @@ const _Draggable = new Lang.Class({
this._animationInProgress = false; // The drag is over and the item is in the process of animating to its original position (snapping back or reverting).
this._dragCancellable = true;
// During the drag, we eat enter/leave events so that actors don't prelight.
// But we remember the actors that we first left/last entered so we can
// fix up the hover state after the drag ends.
this._firstLeaveActor = null;
this._lastEnterActor = null;
this._eventsGrabbed = false;
},
@ -197,11 +186,6 @@ const _Draggable = new Lang.Class({
this._cancelDrag(event.get_time());
return true;
}
} else if (event.type() == Clutter.EventType.LEAVE) {
if (this._firstLeaveActor == null)
this._firstLeaveActor = event.get_source();
} else if (event.type() == Clutter.EventType.ENTER) {
this._lastEnterActor = event.get_source();
}
return false;
@ -585,33 +569,12 @@ const _Draggable = new Lang.Class({
this._dragComplete();
},
// Actor is an actor we have entered or left during the drag; call
// st_widget_sync_hover on all StWidget ancestors
_syncHover: function(actor) {
while (actor) {
let parent = actor.get_parent();
if (actor instanceof St.Widget)
actor.sync_hover();
actor = parent;
}
},
_dragComplete: function() {
if (!this._actorDestroyed)
Shell.util_set_hidden_from_pick(this._dragActor, false);
this._ungrabEvents();
if (this._firstLeaveActor) {
this._syncHover(this._firstLeaveActor);
this._firstLeaveActor = null;
}
if (this._lastEnterActor) {
this._syncHover(this._lastEnterActor);
this._lastEnterActor = null;
}
global.sync_pointer();
if (this._updateHoverId) {
GLib.source_remove(this._updateHoverId);