windowManager: Show window resizing clone on "size-changed"
When a window is being resized by the compositor, with Wayland the compositor first asks the window to change its size and emits the "size-change" signal, and then emits the "size-changed" signal after the window acknowledges the new size. To show a fancy resize animation, gnome-shell creates a "screenshot" of the resizing window on the "size-change" signal, and later animates that "screenshot" to the new window size on the "size-changed" signal. Now if a client is not responding to our requests asking it to change its size, we get a "size-change" signal and start showing the window-clone, but never a "size-changed" signal, animating and hiding the clone again. This causes a so called "ghost window" that is shown above everything else and never disappears again. To fix that, start showing the window clone once we get the "size-changed" signal instead of the "size-change" signal. This makes sure the window actually updates its size and the clone is going to be hidden again. Fixes https://gitlab.gnome.org/GNOME/mutter/issues/1078 https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/1055
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@ -1259,7 +1259,6 @@ var WindowManager = class {
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actorClone.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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actorClone.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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actorClone.set_position(oldFrameRect.x, oldFrameRect.y);
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actorClone.set_position(oldFrameRect.x, oldFrameRect.y);
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actorClone.set_size(oldFrameRect.width, oldFrameRect.height);
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actorClone.set_size(oldFrameRect.width, oldFrameRect.height);
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Main.uiGroup.add_actor(actorClone);
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if (this._clearAnimationInfo(actor))
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if (this._clearAnimationInfo(actor))
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this._shellwm.completed_size_change(actor);
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this._shellwm.completed_size_change(actor);
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@ -1290,6 +1289,8 @@ var WindowManager = class {
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this._resizePending.delete(actor);
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this._resizePending.delete(actor);
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this._resizing.add(actor);
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this._resizing.add(actor);
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Main.uiGroup.add_child(actorClone);
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// Now scale and fade out the clone
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// Now scale and fade out the clone
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actorClone.ease({
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actorClone.ease({
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x: targetRect.x,
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x: targetRect.x,
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