screenshot: Also validate parameters to FlashArea()
Apply the same parameter validation to FlashArea() we already use for ScreenshotArea(). https://bugzilla.gnome.org/show_bug.cgi?id=731220
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@ -68,6 +68,13 @@ const ScreenshotService = new Lang.Class({
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Gio.DBus.session.own_name('org.gnome.Shell.Screenshot', Gio.BusNameOwnerFlags.REPLACE, null, null);
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Gio.DBus.session.own_name('org.gnome.Shell.Screenshot', Gio.BusNameOwnerFlags.REPLACE, null, null);
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},
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},
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_checkArea: function(x, y, width, height) {
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return x >= 0 && y >= 0 &&
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width > 0 && height > 0 &&
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x + width <= global.screen_width &&
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y + height <= global.screen_height;
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},
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_onScreenshotComplete: function(obj, result, area, filenameUsed, flash, invocation) {
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_onScreenshotComplete: function(obj, result, area, filenameUsed, flash, invocation) {
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if (flash && result) {
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if (flash && result) {
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let flashspot = new Flashspot(area);
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let flashspot = new Flashspot(area);
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@ -80,11 +87,10 @@ const ScreenshotService = new Lang.Class({
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ScreenshotAreaAsync : function (params, invocation) {
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ScreenshotAreaAsync : function (params, invocation) {
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let [x, y, width, height, flash, filename, callback] = params;
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let [x, y, width, height, flash, filename, callback] = params;
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if (x < 0 || y < 0 ||
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if (!this._checkArea(x, y, width, height)) {
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width <= 0 || height <= 0 ||
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invocation.return_error_literal(Gio.IOErrorEnum,
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x + width > global.screen_width || y + height > global.screen_height) {
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Gio.IOErrorEnum.CANCELLED,
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invocation.return_error_literal(Gio.IOErrorEnum, Gio.IOErrorEnum.CANCELLED,
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"Invalid params");
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"Invalid params");
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return;
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return;
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}
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}
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let screenshot = new Shell.Screenshot();
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let screenshot = new Shell.Screenshot();
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@ -126,9 +132,17 @@ const ScreenshotService = new Lang.Class({
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}));
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}));
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},
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},
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FlashArea: function(x, y, width, height) {
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FlashAreaAsync: function(params, invocation) {
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let [x, y, width, height] = params;
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if (!this._checkArea(x, y, width, height)) {
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invocation.return_error_literal(Gio.IOErrorEnum,
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Gio.IOErrorEnum.CANCELLED,
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"Invalid params");
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return;
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}
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let flashspot = new Flashspot({ x : x, y : y, width: width, height: height});
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let flashspot = new Flashspot({ x : x, y : y, width: width, height: height});
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flashspot.fire();
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flashspot.fire();
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invocation.return_value(null);
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}
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}
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});
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});
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