More global-ization
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@ -35,7 +35,6 @@ var commandHeader = "const Clutter = imports.gi.Clutter; " +
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"const Tweener = imports.ui.tweener; " +
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/* Utility functions...we should probably be able to use these
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* in the shell core code too. */
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"const global = Shell.Global.get(); " +
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"const stage = global.stage; " +
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"const color = function(pixel) { let c= new Clutter.Color(); c.from_pixel(pixel); return c; }; " +
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/* Special lookingGlass functions */
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@ -519,8 +518,7 @@ LookingGlass.prototype = {
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},
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_resizeTo: function(actor) {
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let stage = Shell.Global.get().stage;
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let stageWidth = stage.width;
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let stage = global.stage;
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let myWidth = stage.width * 0.7;
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let myHeight = stage.height * 0.7;
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let [srcX, srcY] = actor.get_transformed_position();
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