StBoxLayout: report correct paint volume when scrolled

When scrolled, st_box_layout_apply_transform() includes the scroll
offset and affects paint volumes. This is right for our children, but
our paint volume is determined by our allocation and borders and
doesn't scroll, so we need to reverse-compensate, the same as we do
when painting.

https://bugzilla.gnome.org/show_bug.cgi?id=630932
This commit is contained in:
Owen W. Taylor 2010-11-13 09:08:03 -05:00
parent 6b723ed72a
commit d870fef122

View File

@ -876,29 +876,39 @@ st_box_layout_apply_transform (ClutterActor *a,
cogl_matrix_translate (m, (int) -x, (int) -y, 0);
}
/* If we are translated, then we need to translate back before chaining
* up or the background and borders will be drawn in the wrong place */
static void
get_border_paint_offsets (StBoxLayout *self,
double *x,
double *y)
{
StBoxLayoutPrivate *priv = self->priv;
if (priv->hadjustment)
*x = st_adjustment_get_value (priv->hadjustment);
else
*x = 0;
if (priv->vadjustment)
*y = st_adjustment_get_value (priv->vadjustment);
else
*y = 0;
}
static void
st_box_layout_paint (ClutterActor *actor)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StBoxLayout *self = ST_BOX_LAYOUT (actor);
StBoxLayoutPrivate *priv = self->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
GList *l, *children;
gdouble x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
if (priv->hadjustment)
x = st_adjustment_get_value (priv->hadjustment);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
/* If we are translated, then we need to translate back before chaining
* up or the background and borders will be drawn in the wrong place */
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
cogl_push_matrix ();
@ -950,23 +960,15 @@ static void
st_box_layout_pick (ClutterActor *actor,
const ClutterColor *color)
{
StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
StBoxLayout *self = ST_BOX_LAYOUT (actor);
StBoxLayoutPrivate *priv = self->priv;
StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
GList *l, *children;
gdouble x, y;
ClutterActorBox allocation_box;
ClutterActorBox content_box;
if (priv->hadjustment)
x = st_adjustment_get_value (priv->hadjustment);
else
x = 0;
if (priv->vadjustment)
y = st_adjustment_get_value (priv->vadjustment);
else
y = 0;
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
cogl_push_matrix ();
@ -1011,6 +1013,34 @@ st_box_layout_pick (ClutterActor *actor,
cogl_clip_pop ();
}
static gboolean
st_box_layout_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
StBoxLayout *self = ST_BOX_LAYOUT (actor);
gdouble x, y;
CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->get_paint_volume (actor, volume);
/* When scrolled, st_box_layout_apply_transform() includes the scroll offset
* and affects paint volumes. This is right for our children, but our paint volume
* is determined by our allocation and borders and doesn't scroll, so we need
* to reverse-compensate here, the same as we do when painting.
*/
get_border_paint_offsets (self, &x, &y);
if (x != 0 || y != 0)
{
ClutterVertex origin;
clutter_paint_volume_get_origin (volume, &origin);
origin.x += x;
origin.y += y;
clutter_paint_volume_set_origin (volume, &origin);
}
return TRUE;
}
static void
st_box_layout_style_changed (StWidget *self)
{
@ -1047,6 +1077,7 @@ st_box_layout_class_init (StBoxLayoutClass *klass)
actor_class->apply_transform = st_box_layout_apply_transform;
actor_class->paint = st_box_layout_paint;
actor_class->get_paint_volume = st_box_layout_get_paint_volume;
actor_class->pick = st_box_layout_pick;
widget_class->style_changed = st_box_layout_style_changed;