StBoxLayout: report correct paint volume when scrolled
When scrolled, st_box_layout_apply_transform() includes the scroll offset and affects paint volumes. This is right for our children, but our paint volume is determined by our allocation and borders and doesn't scroll, so we need to reverse-compensate, the same as we do when painting. https://bugzilla.gnome.org/show_bug.cgi?id=630932
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@ -876,29 +876,39 @@ st_box_layout_apply_transform (ClutterActor *a,
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cogl_matrix_translate (m, (int) -x, (int) -y, 0);
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}
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/* If we are translated, then we need to translate back before chaining
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* up or the background and borders will be drawn in the wrong place */
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static void
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get_border_paint_offsets (StBoxLayout *self,
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double *x,
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double *y)
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{
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StBoxLayoutPrivate *priv = self->priv;
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if (priv->hadjustment)
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*x = st_adjustment_get_value (priv->hadjustment);
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else
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*x = 0;
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if (priv->vadjustment)
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*y = st_adjustment_get_value (priv->vadjustment);
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else
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*y = 0;
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}
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static void
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st_box_layout_paint (ClutterActor *actor)
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
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StBoxLayout *self = ST_BOX_LAYOUT (actor);
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StBoxLayoutPrivate *priv = self->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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GList *l, *children;
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gdouble x, y;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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if (priv->hadjustment)
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x = st_adjustment_get_value (priv->hadjustment);
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else
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x = 0;
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if (priv->vadjustment)
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y = st_adjustment_get_value (priv->vadjustment);
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else
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y = 0;
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/* If we are translated, then we need to translate back before chaining
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* up or the background and borders will be drawn in the wrong place */
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get_border_paint_offsets (self, &x, &y);
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if (x != 0 || y != 0)
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{
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cogl_push_matrix ();
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@ -950,23 +960,15 @@ static void
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st_box_layout_pick (ClutterActor *actor,
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const ClutterColor *color)
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{
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StBoxLayoutPrivate *priv = ST_BOX_LAYOUT (actor)->priv;
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StBoxLayout *self = ST_BOX_LAYOUT (actor);
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StBoxLayoutPrivate *priv = self->priv;
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StThemeNode *theme_node = st_widget_get_theme_node (ST_WIDGET (actor));
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GList *l, *children;
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gdouble x, y;
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ClutterActorBox allocation_box;
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ClutterActorBox content_box;
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if (priv->hadjustment)
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x = st_adjustment_get_value (priv->hadjustment);
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else
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x = 0;
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if (priv->vadjustment)
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y = st_adjustment_get_value (priv->vadjustment);
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else
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y = 0;
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get_border_paint_offsets (self, &x, &y);
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if (x != 0 || y != 0)
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{
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cogl_push_matrix ();
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@ -1011,6 +1013,34 @@ st_box_layout_pick (ClutterActor *actor,
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cogl_clip_pop ();
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}
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static gboolean
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st_box_layout_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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StBoxLayout *self = ST_BOX_LAYOUT (actor);
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gdouble x, y;
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CLUTTER_ACTOR_CLASS (st_box_layout_parent_class)->get_paint_volume (actor, volume);
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/* When scrolled, st_box_layout_apply_transform() includes the scroll offset
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* and affects paint volumes. This is right for our children, but our paint volume
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* is determined by our allocation and borders and doesn't scroll, so we need
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* to reverse-compensate here, the same as we do when painting.
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*/
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get_border_paint_offsets (self, &x, &y);
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if (x != 0 || y != 0)
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{
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ClutterVertex origin;
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clutter_paint_volume_get_origin (volume, &origin);
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origin.x += x;
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origin.y += y;
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clutter_paint_volume_set_origin (volume, &origin);
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}
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return TRUE;
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}
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static void
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st_box_layout_style_changed (StWidget *self)
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{
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@ -1047,6 +1077,7 @@ st_box_layout_class_init (StBoxLayoutClass *klass)
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actor_class->apply_transform = st_box_layout_apply_transform;
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actor_class->paint = st_box_layout_paint;
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actor_class->get_paint_volume = st_box_layout_get_paint_volume;
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actor_class->pick = st_box_layout_pick;
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widget_class->style_changed = st_box_layout_style_changed;
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