keyboard: slide focused window on OSK visibility
The focused window will move up/down together with the OSK if the focus area happens to be covered by the area to be covered by the OSK. This state is reverted whenever the window loses focus, given it wasn't relayout in between.
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@ -16,6 +16,7 @@ const InputSourceManager = imports.ui.status.keyboard;
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const BoxPointer = imports.ui.boxpointer;
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const Layout = imports.ui.layout;
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const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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var KEYBOARD_REST_TIME = Layout.KEYBOARD_ANIMATION_TIME * 2 * 1000;
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var KEY_LONG_PRESS_TIME = 250;
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@ -410,6 +411,8 @@ var Keyboard = new Lang.Class({
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this._currentAccessible = null;
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this._caretTrackingEnabled = false;
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this._updateCaretPositionId = 0;
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this._currentFocusWindow = null;
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this._originalWindowY = null;
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this._enableKeyboard = false; // a11y settings value
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this._enabled = false; // enabled state (by setting or device type)
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@ -441,6 +444,13 @@ var Keyboard = new Lang.Class({
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this._keyboardRestingId = 0;
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Main.layoutManager.connect('monitors-changed', Lang.bind(this, this._relayout));
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//Main.inputMethod.connect('cursor-location-changed', Lang.bind(this, function(o, rect) {
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// if (this._keyboardVisible) {
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// let currentWindow = global.screen.get_display().focus_window;
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// this.setCursorLocation(currentWindow, rect.get_x(), rect.get_y(),
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// rect.get_width(), rect.get_height());
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// }
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//}));
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},
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get visible() {
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@ -465,12 +475,16 @@ var Keyboard = new Lang.Class({
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_updateCaretPosition: function (accessible) {
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if (this._updateCaretPositionId)
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GLib.source_remove(this._updateCaretPositionId);
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if (!this._keyboardRequested)
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return;
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this._updateCaretPositionId = GLib.idle_add(GLib.PRIORITY_DEFAULT_IDLE, Lang.bind(this, function() {
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this._updateCaretPositionId = 0;
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let currentWindow = global.screen.get_display().focus_window;
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if (!currentWindow)
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if (!currentWindow) {
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this.setCursorLocation(null);
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return GLib.SOURCE_REMOVE;
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}
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let windowRect = currentWindow.get_frame_rect();
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let text = accessible.get_text_iface();
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@ -481,16 +495,10 @@ var Keyboard = new Lang.Class({
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let caretRect = text.get_character_extents(caretOffset, Atspi.CoordType.WINDOW);
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let focusRect = component.get_extents(Atspi.CoordType.WINDOW);
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caretRect.x += windowRect.x;
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caretRect.y += windowRect.y;
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focusRect.x += windowRect.x;
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focusRect.y += windowRect.y;
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if (caretRect.width == 0 && caretRect.height == 0)
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caretRect = focusRect;
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this.setEntryLocation(focusRect.x, focusRect.y, focusRect.width, focusRect.height);
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this.setCursorLocation(caretRect.x, caretRect.y, caretRect.width, caretRect.height);
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this.setCursorLocation(currentWindow, caretRect.x, caretRect.y, caretRect.width, caretRect.height);
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} catch (e) {
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log('Error updating caret position for OSK: ' + e.message);
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}
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@ -558,6 +566,8 @@ var Keyboard = new Lang.Class({
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if (this._enabled && !this._keyboardController)
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this._setupKeyboard();
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else if (!this._enabled)
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this.setCursorLocation(null);
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if (!this._enabled && wasEnabled)
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Main.layoutManager.hideKeyboard(true);
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@ -893,6 +903,8 @@ var Keyboard = new Lang.Class({
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if (!this._keyboardRequested)
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return;
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if (this._currentAccessible)
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this._updateCaretPosition(this._currentAccessible);
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Main.layoutManager.keyboardIndex = monitor;
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this._relayout();
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Main.layoutManager.showKeyboard();
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@ -924,6 +936,7 @@ var Keyboard = new Lang.Class({
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return;
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Main.layoutManager.hideKeyboard();
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this.setCursorLocation(null);
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},
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_hideSubkeys: function() {
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@ -950,20 +963,6 @@ var Keyboard = new Lang.Class({
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this._suggestions.actor.show();
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},
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_moveTemporarily: function () {
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let currentWindow = global.screen.get_display().focus_window;
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let rect = currentWindow.get_frame_rect();
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let newX = rect.x;
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let newY = 3 * this.actor.height / 2;
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currentWindow.move_frame(true, newX, newY);
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},
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_setLocation: function (x, y) {
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if (y >= 2 * this.actor.height)
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this._moveTemporarily();
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},
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_clearShowIdle: function() {
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if (!this._showIdleId)
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return;
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@ -971,18 +970,65 @@ var Keyboard = new Lang.Class({
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this._showIdleId = 0;
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},
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setCursorLocation: function(x, y, w, h) {
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if (!this._enabled)
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return;
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// this._setLocation(x, y);
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_windowSlideAnimationComplete: function(window, delta) {
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// Synchronize window and actor positions again.
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let windowActor = window.get_compositor_private();
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let frameRect = window.get_frame_rect();
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frameRect.y += delta;
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window.move_frame(true, frameRect.x, frameRect.y);
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},
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setEntryLocation: function(x, y, w, h) {
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if (!this._enabled)
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_animateWindow: function(window, show, deltaY) {
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let windowActor = window.get_compositor_private();
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if (!windowActor)
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return;
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// this._setLocation(x, y);
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if (show) {
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Tweener.addTween(windowActor,
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{ y: windowActor.y - deltaY,
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time: Layout.KEYBOARD_ANIMATION_TIME,
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transition: 'easeOutQuad',
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onComplete: this._windowSlideAnimationComplete,
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onCompleteParams: [window, -deltaY] });
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} else {
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Tweener.addTween(windowActor,
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{ y: windowActor.y + deltaY,
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time: Layout.KEYBOARD_ANIMATION_TIME,
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transition: 'easeInQuad',
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onComplete: this._windowSlideAnimationComplete,
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onCompleteParams: [window, deltaY] });
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}
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},
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setCursorLocation: function(window, x, y , w, h) {
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if (window == this._oskFocusWindow)
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return;
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if (this._oskFocusWindow) {
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let display = global.screen.get_display();
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if (display.get_grab_op() == Meta.GrabOp.NONE ||
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display.get_focus_window() != this._oskFocusWindow)
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this._animateWindow(this._oskFocusWindow, false, this._oskFocusWindowDelta);
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this._oskFocusWindow = null;
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this._oskFocusWindowDelta = null;
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}
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if (window) {
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let monitor = Main.layoutManager.keyboardMonitor;
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let keyboardHeight = Main.layoutManager.keyboardBox.height;
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let frameRect = window.get_frame_rect();
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let windowActor = window.get_compositor_private();
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let delta = 0;
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if (frameRect.y + y + h >= monitor.height - keyboardHeight)
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delta = keyboardHeight;
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this._animateWindow(window, true, delta);
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this._oskFocusWindow = window;
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this._oskFocusWindowDelta = delta;
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}
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},
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});
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