windowManager: Clean up starting of size-change animations a bit

We can do without having two calls to shellwm.completed_size_change() in
there, so use an early return for all cases.

https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1251
This commit is contained in:
Jonas Dreßler 2020-05-12 12:22:52 +02:00 committed by Robert Mader
parent 522ecba180
commit d7185d71c6

View File

@ -1278,13 +1278,13 @@ var WindowManager = class {
} }
_sizeChangeWindow(shellwm, actor, whichChange, oldFrameRect, _oldBufferRect) { _sizeChangeWindow(shellwm, actor, whichChange, oldFrameRect, _oldBufferRect) {
let types = [Meta.WindowType.NORMAL]; const types = [Meta.WindowType.NORMAL];
if (!this._shouldAnimateActor(actor, types)) { const shouldAnimate =
shellwm.completed_size_change(actor); this._shouldAnimateActor(actor, types) &&
return; oldFrameRect.width > 0 &&
} oldFrameRect.height > 0;
if (oldFrameRect.width > 0 && oldFrameRect.height > 0) if (shouldAnimate)
this._prepareAnimationInfo(shellwm, actor, oldFrameRect, whichChange); this._prepareAnimationInfo(shellwm, actor, oldFrameRect, whichChange);
else else
shellwm.completed_size_change(actor); shellwm.completed_size_change(actor);