windowManager: Clean up starting of size-change animations a bit
We can do without having two calls to shellwm.completed_size_change() in there, so use an early return for all cases. https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1251
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@ -1278,13 +1278,13 @@ var WindowManager = class {
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}
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_sizeChangeWindow(shellwm, actor, whichChange, oldFrameRect, _oldBufferRect) {
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let types = [Meta.WindowType.NORMAL];
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if (!this._shouldAnimateActor(actor, types)) {
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shellwm.completed_size_change(actor);
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return;
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}
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const types = [Meta.WindowType.NORMAL];
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const shouldAnimate =
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this._shouldAnimateActor(actor, types) &&
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oldFrameRect.width > 0 &&
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oldFrameRect.height > 0;
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if (oldFrameRect.width > 0 && oldFrameRect.height > 0)
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if (shouldAnimate)
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this._prepareAnimationInfo(shellwm, actor, oldFrameRect, whichChange);
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else
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shellwm.completed_size_change(actor);
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