diff --git a/src/st/st-icon.c b/src/st/st-icon.c index 3fec7e2a2..fac474af9 100644 --- a/src/st/st-icon.c +++ b/src/st/st-icon.c @@ -249,11 +249,6 @@ st_icon_paint (ClutterActor *actor) clutter_actor_get_allocation_box (priv->icon_texture, &allocation); clutter_actor_box_get_size (&allocation, &width, &height); - allocation.x1 = (width - priv->shadow_width) / 2; - allocation.y1 = (height - priv->shadow_height) / 2; - allocation.x2 = allocation.x1 + priv->shadow_width; - allocation.y2 = allocation.y1 + priv->shadow_height; - _st_paint_shadow_with_opacity (priv->shadow_spec, priv->shadow_material, &allocation, diff --git a/src/st/st-label.c b/src/st/st-label.c index 4954d4937..9833b8337 100644 --- a/src/st/st-label.c +++ b/src/st/st-label.c @@ -218,10 +218,6 @@ st_label_paint (ClutterActor *actor) clutter_actor_get_allocation_box (priv->label, &allocation); clutter_actor_box_get_size (&allocation, &width, &height); - allocation.x1 = allocation.y1 = 0; - allocation.x2 = width; - allocation.y2 = height; - if (priv->text_shadow_material == COGL_INVALID_HANDLE || width != priv->shadow_width || height != priv->shadow_height) diff --git a/src/st/st-private.c b/src/st/st-private.c index 793202b78..45e909624 100644 --- a/src/st/st-private.c +++ b/src/st/st-private.c @@ -511,6 +511,7 @@ _st_create_shadow_material_from_actor (StShadow *shadow_spec, cogl_color_set_from_4ub (&clear_color, 0, 0, 0, 0); cogl_push_framebuffer (offscreen); cogl_clear (&clear_color, COGL_BUFFER_BIT_COLOR); + cogl_translate (-box.x1, -box.y1, 0); cogl_ortho (0, width, height, 0, 0, 1.0); clutter_actor_paint (actor); cogl_pop_framebuffer (); diff --git a/src/st/st-shadow.c b/src/st/st-shadow.c index df1787f99..4a2ff001d 100644 --- a/src/st/st-shadow.c +++ b/src/st/st-shadow.c @@ -292,11 +292,6 @@ st_shadow_helper_paint (StShadowHelper *helper, clutter_actor_box_get_size (actor_box, &width, &height); - allocation.x1 = (width - helper->width) / 2; - allocation.y1 = (height - helper->height) / 2; - allocation.x2 = allocation.x1 + helper->width; - allocation.y2 = allocation.y1 + helper->height; - _st_paint_shadow_with_opacity (helper->shadow, helper->material, &allocation,