js: Avoid Clutter.get_current_event() in Clutter.Actor event vfuncs
We sometimes obtained the current event through the general machinery just so we could pass it along as a ClutterEvent instead of a specialized subtype. We now get that out of the box, so may avoid getting the current event which is just a cast of the same current event we already have. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2872>
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@ -111,8 +111,8 @@ export const ModalDialog = GObject.registerClass({
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this.notify('state');
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}
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vfunc_key_press_event() {
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if (global.focus_manager.navigate_from_event(Clutter.get_current_event()))
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vfunc_key_press_event(event) {
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if (global.focus_manager.navigate_from_event(event))
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return Clutter.EVENT_STOP;
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return Clutter.EVENT_PROPAGATE;
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@ -143,7 +143,7 @@ export const PopupBaseMenuItem = GObject.registerClass({
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}
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vfunc_key_press_event(event) {
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if (global.focus_manager.navigate_from_event(Clutter.get_current_event()))
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if (global.focus_manager.navigate_from_event(event))
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return Clutter.EVENT_STOP;
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if (!this._activatable)
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@ -162,7 +162,7 @@ export const PopupBaseMenuItem = GObject.registerClass({
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let symbol = event.get_key_symbol();
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if (symbol == Clutter.KEY_space || symbol == Clutter.KEY_Return) {
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this.activate(Clutter.get_current_event());
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this.activate(event);
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return Clutter.EVENT_STOP;
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}
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return Clutter.EVENT_PROPAGATE;
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@ -61,8 +61,8 @@ export const Slider = GObject.registerClass({
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cr.$dispose();
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}
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vfunc_button_press_event() {
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return this.startDragging(Clutter.get_current_event());
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vfunc_button_press_event(event) {
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return this.startDragging(event);
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}
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startDragging(event) {
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@ -117,8 +117,7 @@ export const Slider = GObject.registerClass({
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return Clutter.EVENT_PROPAGATE;
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}
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vfunc_touch_event() {
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let event = Clutter.get_current_event();
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vfunc_touch_event(event) {
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let sequence = event.get_event_sequence();
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if (!this._dragging &&
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@ -159,13 +158,13 @@ export const Slider = GObject.registerClass({
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return Clutter.EVENT_STOP;
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}
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vfunc_scroll_event() {
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return this.scroll(Clutter.get_current_event());
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vfunc_scroll_event(event) {
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return this.scroll(event);
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}
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vfunc_motion_event() {
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vfunc_motion_event(event) {
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if (this._dragging && !this._grabbedSequence)
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return this._motionEvent(this, Clutter.get_current_event());
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return this._motionEvent(this, event);
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return Clutter.EVENT_PROPAGATE;
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}
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