Add a screencast indicator for when we're recording
This will replace the indicator painted on the stage right now. This unfortunately does not work for the recorder triggered by the keybinding -- we'll simply replace the in-shell code with a keybinding powered by gnome-settings-daemon.
This commit is contained in:
@ -69,16 +69,12 @@ struct _ShellRecorder {
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int xinput_opcode;
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CoglHandle recording_icon; /* icon shown while playing */
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GSettings *a11y_settings;
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gboolean draw_cursor;
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cairo_surface_t *cursor_image;
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int cursor_hot_x;
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int cursor_hot_y;
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gboolean only_paint; /* Used to temporarily suppress recording */
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int framerate;
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char *pipeline_description;
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char *file_template;
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@ -170,57 +166,6 @@ G_DEFINE_TYPE(ShellRecorder, shell_recorder, G_TYPE_OBJECT);
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*/
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#define DEFAULT_MEMORY_TARGET (512*1024)
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/* Create an emblem to show at the lower-left corner of the stage while
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* recording. The emblem is drawn *after* we record the frame so doesn't
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* show up in the frame.
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*/
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static CoglHandle
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create_recording_icon (void)
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{
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cairo_surface_t *surface = cairo_image_surface_create (CAIRO_FORMAT_ARGB32, 32, 32);
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cairo_t *cr;
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cairo_pattern_t *pat;
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CoglHandle texture;
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cr = cairo_create (surface);
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/* clear to transparent */
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cairo_save (cr);
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cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR);
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cairo_paint (cr);
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cairo_restore (cr);
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/* radial "glow" */
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pat = cairo_pattern_create_radial (16, 16, 6,
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16, 16, 14);
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cairo_pattern_add_color_stop_rgba (pat, 0.0,
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1, 0, 0, 1); /* opaque red */
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cairo_pattern_add_color_stop_rgba (pat, 1.0,
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1, 0, 0, 0); /* transparent red */
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cairo_set_source (cr, pat);
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cairo_paint (cr);
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cairo_pattern_destroy (pat);
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/* red circle */
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cairo_arc (cr, 16, 16, 8,
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0, 2 * M_PI);
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cairo_set_source_rgb (cr, 1, 0, 0);
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cairo_fill (cr);
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cairo_destroy (cr);
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texture = cogl_texture_new_from_data (32, 32,
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COGL_TEXTURE_NONE,
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CLUTTER_CAIRO_FORMAT_ARGB32,
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COGL_PIXEL_FORMAT_ANY,
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cairo_image_surface_get_stride (surface),
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cairo_image_surface_get_data (surface));
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cairo_surface_destroy (surface);
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return texture;
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}
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static guint
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get_memory_target (void)
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{
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@ -278,7 +223,6 @@ shell_recorder_init (ShellRecorder *recorder)
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recorder->gdk_screen = gdk_screen_get_default ();
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recorder->recording_icon = create_recording_icon ();
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recorder->memory_target = get_memory_target();
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recorder->a11y_settings = g_settings_new (A11Y_APPS_SCHEMA);
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@ -303,8 +247,6 @@ shell_recorder_finalize (GObject *object)
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recorder_set_pipeline (recorder, NULL);
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recorder_set_file_template (recorder, NULL);
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cogl_handle_unref (recorder->recording_icon);
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g_clear_object (&recorder->a11y_settings);
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G_OBJECT_CLASS (shell_recorder_parent_class)->finalize (object);
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@ -340,20 +282,7 @@ recorder_update_memory_used (ShellRecorder *recorder,
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}
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if (memory_used != recorder->memory_used)
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{
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recorder->memory_used = memory_used;
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if (repaint)
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{
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/* In other cases we just queue a redraw even if we only need
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* to repaint and not redraw a frame, but having changes in
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* memory usage cause frames to be painted and memory used
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* seems like a bad idea.
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*/
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recorder->only_paint = TRUE;
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clutter_stage_ensure_redraw (recorder->stage);
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recorder->only_paint = FALSE;
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}
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}
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recorder->memory_used = memory_used;
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}
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/* Timeout used to avoid not drawing for more than MAXIMUM_PAUSE_TIME
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@ -475,56 +404,6 @@ recorder_draw_cursor (ShellRecorder *recorder,
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gst_buffer_unmap (buffer, &info);
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}
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/* Draw an overlay indicating how much of the target memory is used
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* for buffering frames.
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*/
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static void
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recorder_draw_buffer_meter (ShellRecorder *recorder)
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{
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int fill_level;
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GdkRectangle primary_monitor;
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float rects[16];
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gdk_screen_get_monitor_workarea (recorder->gdk_screen,
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gdk_screen_get_primary_monitor (recorder->gdk_screen),
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&primary_monitor);
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recorder_update_memory_used (recorder, FALSE);
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/* As the buffer gets more full, we go from green, to yellow, to red */
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if (recorder->memory_used > (recorder->memory_target * 3) / 4)
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cogl_set_source_color4f (1, 0, 0, 1);
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else if (recorder->memory_used > recorder->memory_target / 2)
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cogl_set_source_color4f (1, 1, 0, 1);
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else
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cogl_set_source_color4f (0, 1, 0, 1);
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fill_level = MIN (60, (recorder->memory_used * 60) / recorder->memory_target);
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/* A hollow rectangle filled from the left to fill_level */
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rects[0] = primary_monitor.x + primary_monitor.width - 64;
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rects[1] = primary_monitor.y + primary_monitor.height - 10;
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rects[2] = primary_monitor.x + primary_monitor.width - 2;
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rects[3] = primary_monitor.y + primary_monitor.height - 9;
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rects[4] = primary_monitor.x + primary_monitor.width - 64;
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rects[5] = primary_monitor.y + primary_monitor.height - 9;
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rects[6] = primary_monitor.x + primary_monitor.width - (63 - fill_level);
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rects[7] = primary_monitor.y + primary_monitor.height - 3;
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rects[8] = primary_monitor.x + primary_monitor.width - 3;
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rects[9] = primary_monitor.y + primary_monitor.height - 9;
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rects[10] = primary_monitor.x + primary_monitor.width - 2;
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rects[11] = primary_monitor.y + primary_monitor.height - 3;
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rects[12] = primary_monitor.x + primary_monitor.width - 64;
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rects[13] = primary_monitor.y + primary_monitor.height - 3;
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rects[14] = primary_monitor.x + primary_monitor.width - 2;
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rects[15] = primary_monitor.y + primary_monitor.height - 2;
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cogl_rectangles (rects, 4);
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}
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/* We want to time-stamp each frame based on the actual time it was
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* recorded. We probably should use the pipeline clock rather than
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* gettimeofday(): that would be needed to get sync'ed audio correct.
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@ -608,22 +487,7 @@ recorder_on_stage_paint (ClutterActor *actor,
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ShellRecorder *recorder)
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{
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if (recorder->state == RECORDER_STATE_RECORDING)
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{
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GdkRectangle primary_monitor;
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gdk_screen_get_monitor_workarea (recorder->gdk_screen,
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gdk_screen_get_primary_monitor (recorder->gdk_screen),
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&primary_monitor);
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if (!recorder->only_paint)
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recorder_record_frame (recorder);
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cogl_set_source_texture (recorder->recording_icon);
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cogl_rectangle (primary_monitor.x + primary_monitor.width - 32, primary_monitor.y + primary_monitor.height - 42,
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primary_monitor.x + primary_monitor.width, primary_monitor.y + primary_monitor.height - 10);
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}
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if (recorder->state == RECORDER_STATE_RECORDING || recorder->memory_used != 0)
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recorder_draw_buffer_meter (recorder);
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recorder_record_frame (recorder);
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}
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static void
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