modalDialog: Inherit from St.Widget

Make the dialog a widget itself, removing the `_group` property used for
handling the actor.

Update all the inherited classes to be also GObject implementations, moving all
the signals to proper object ones.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/55
This commit is contained in:
Marco Trevisan (Treviño)
2019-05-23 15:45:44 -05:00
parent dd5d7d3b70
commit d25bcbc3a7
14 changed files with 130 additions and 123 deletions

View File

@ -1,6 +1,6 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
const { Clutter, Gio, GLib, Shell } = imports.gi;
const { Clutter, Gio, GLib, GObject, Shell } = imports.gi;
const Dialog = imports.ui.dialog;
const Main = imports.ui.main;
@ -342,9 +342,11 @@ var AppAuthorizer = class {
}
};
var GeolocationDialog = class extends ModalDialog.ModalDialog {
constructor(name, subtitle, reqAccuracyLevel) {
super({ styleClass: 'geolocation-dialog' });
var GeolocationDialog = GObject.registerClass({
Signals: { 'response': { param_types: [GObject.TYPE_UINT] } }
}, class GeolocationDialog extends ModalDialog.ModalDialog {
_init(name, subtitle, reqAccuracyLevel) {
super._init({ styleClass: 'geolocation-dialog' });
this.reqAccuracyLevel = reqAccuracyLevel;
let icon = new Gio.ThemedIcon({ name: 'find-location-symbolic' });
@ -375,5 +377,4 @@ var GeolocationDialog = class extends ModalDialog.ModalDialog {
this.emit('response', GeoclueAccuracyLevel.NONE);
this.close();
}
};
Signals.addSignalMethods(GeolocationDialog.prototype);
});