From d1edefdc39c442c65856badd7e28dd52f45aee35 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Florian=20M=C3=BCllner?= Date: Sun, 22 Nov 2009 04:51:28 +0100 Subject: [PATCH] Reposition items at start of fade in We need to set the positions after the animation ends (and fadeIn starts), not before when allocation is changed. As the window may still be in motion when the overlay is repositioned, it is safer to pass the calculated values as parameters. https://bugzilla.gnome.org/show_bug.cgi?id=602598 --- js/ui/workspaces.js | 49 +++++++++++++++++++++++++++++++++------------ 1 file changed, 36 insertions(+), 13 deletions(-) diff --git a/js/ui/workspaces.js b/js/ui/workspaces.js index f523e8a58..39f5ae317 100644 --- a/js/ui/workspaces.js +++ b/js/ui/workspaces.js @@ -337,8 +337,6 @@ WindowOverlay.prototype = { button._overlap = 0; windowClone.actor.connect('destroy', Lang.bind(this, this._onDestroy)); - windowClone.actor.connect('notify::allocation', - Lang.bind(this, this._positionItems)); windowClone.actor.connect('enter-event', Lang.bind(this, this._onEnter)); windowClone.actor.connect('leave-event', @@ -395,23 +393,30 @@ WindowOverlay.prototype = { this.title.height + this.title._spacing; }, - _positionItems: function(win) { + /** + * @cloneX: x position of windowClone + * @cloneY: y position of windowClone + * @cloneWidth: width of windowClone + * @cloneHeight height of windowClone + */ + // These parameters are not the values retrieved with + // get_transformed_position() and get_transformed_size(), + // as windowClone might be moving. + // See Workspace._fadeInWindowOverlay + updatePositions: function(cloneX, cloneY, cloneWidth, cloneHeight) { let button = this.closeButton; let title = this.title; - let [x, y] = win.get_transformed_position(); - let [w, h] = win.get_transformed_size(); - - let buttonX = x + w - button._overlap; - let buttonY = y - button.height + button._overlap; + let buttonX = cloneX + cloneWidth - button._overlap; + let buttonY = cloneY - button.height + button._overlap; button.set_position(Math.floor(buttonX), Math.floor(buttonY)); if (!title.fullWidth) title.fullWidth = title.width; - title.width = Math.min(title.fullWidth, w); + title.width = Math.min(title.fullWidth, cloneWidth); - let titleX = x + (w - title.width) / 2; - let titleY = y + h + title._spacing; + let titleX = cloneX + (cloneWidth - title.width) / 2; + let titleY = cloneY + cloneHeight + title._spacing; title.set_position(Math.floor(titleX), Math.floor(titleY)); }, @@ -1034,7 +1039,7 @@ Workspace.prototype = { time: Overview.ANIMATION_TIME, transition: "easeOutQuad", onComplete: Lang.bind(this, function() { - overlay.fadeIn(); + this._fadeInWindowOverlay(clone, overlay); }) }); } @@ -1058,13 +1063,31 @@ Workspace.prototype = { } }, + _fadeInWindowOverlay: function(clone, overlay) { + // This is a little messy and complicated because when we + // start the fade-in we may not have done the final positioning + // of the workspaces. (Tweener doesn't necessarily finish + // all animations before calling onComplete callbacks.) + // So we need to manually compute where the window will + // be after the workspace animation finishes. + let [cloneX, cloneY] = clone.actor.get_position(); + let [cloneWidth, cloneHeight] = clone.actor.get_size(); + cloneX = this.gridX + this.scale * cloneX; + cloneY = this.gridY + this.scale * cloneY; + cloneWidth = this.scale * clone.actor.scale_x * cloneWidth; + cloneHeight = this.scale * clone.actor.scale_y * cloneHeight; + + overlay.updatePositions(cloneX, cloneY, cloneWidth, cloneHeight); + overlay.fadeIn(); + }, + _fadeInAllOverlays: function() { for (let i = 1; i < this._windows.length; i++) { let clone = this._windows[i]; let overlay = this._windowOverlays[i]; if (this._showOnlyWindows != null && !(clone.metaWindow in this._showOnlyWindows)) continue; - overlay.fadeIn(); + this._fadeInWindowOverlay(clone, overlay); } },