Major rework of application data structures and caching
Before, we looked up application data in several ways; the ShellAppSystem exported just application ids (though it parsed the .desktop files internally), and we'd create a Gio.DesktopAppInfo object (reparsing the desktop file again), wrapping that inside a JavaScript AppInfo class, and finally the AppDisplay would again parse the .desktop file to get the categories. Also, to look up applications by id previously, we traversed the entire menu structure each time. Some qualities such as the NoDisplay flag were not easily exposed in the old system. And if we wanted to expose them we'd have to change several different application information wrapper classes. All in all, it was quite suboptimal. The theme of this new code is basically "just use libgnome-menus". We do not call into Gio for app lookups anymore. The new Shell.AppInfo class is a disguised pointer for the GMenuTreeEntry item. To fix the caching, we keep a simple hash table of desktop id -> ShellAppInfo.
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@ -1,5 +1,4 @@
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jsmiscdir = $(pkgdatadir)/js/misc
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dist_jsmisc_DATA = \
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appInfo.js \
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docInfo.js
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@ -1,134 +0,0 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Gio = imports.gi.Gio;
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const Gtk = imports.gi.Gtk;
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const Shell = imports.gi.Shell;
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const Main = imports.ui.main;
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function AppInfo(appId) {
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this._init(appId);
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}
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AppInfo.prototype = {
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_init : function(appId) {
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this.appId = appId;
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this._gAppInfo = Gio.DesktopAppInfo.new(appId);
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if (!this._gAppInfo) {
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throw new Error('Unknown appId ' + appId);
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}
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this.id = this._gAppInfo.get_id();
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this.name = this._gAppInfo.get_name();
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this.description = this._gAppInfo.get_description();
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this.executable = this._gAppInfo.get_executable();
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this._gicon = this._gAppInfo.get_icon();
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},
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createIcon : function(size) {
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if (this._gicon)
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return Shell.TextureCache.get_default().load_gicon(this._gicon, size);
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else
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return new Clutter.Texture({ width: size, height: size });
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},
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getIconPath : function(size) {
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if (this._gicon) {
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let iconTheme = Gtk.IconTheme.get_default();
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let previewIconInfo = iconTheme.lookup_by_gicon(this._gicon, size, 0);
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if (previewIconInfo)
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return previewIconInfo.get_filename();
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}
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return null;
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},
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launch : function() {
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this._gAppInfo.launch([], Main.createAppLaunchContext());
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}
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};
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var _infos = {};
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// getAppInfo:
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// @appId: an appId
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//
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// Gets an #AppInfo for @appId. This is preferable to calling
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// new AppInfo() directly, because it caches #AppInfos.
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//
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// Return value: the new or cached #AppInfo, or %null if @appId
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// doesn't point to a valid .desktop file
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function getAppInfo(appId) {
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let info = _infos[appId];
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if (info === undefined) {
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try {
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info = _infos[appId] = new AppInfo(appId);
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} catch (e) {
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info = _infos[appId] = null;
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}
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}
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return info;
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}
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// getTopApps:
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// @count: maximum number of apps to retrieve
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//
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// Gets a list of #AppInfos for the @count most-frequently-used
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// applications, with explicitly-chosen favorites first.
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//
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// Return value: the list of #AppInfo
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function getTopApps(count) {
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let appMonitor = Shell.AppMonitor.get_default();
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let matches = [], alreadyAdded = {};
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let favs = getFavorites();
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for (let i = 0; i < favs.length && favs.length <= count; i++) {
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let appId = favs[i].appId;
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if (alreadyAdded[appId])
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continue;
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alreadyAdded[appId] = true;
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matches.push(favs[i]);
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}
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// Ask for more apps than we need, since the list of recently used
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// apps might contain an app we don't have a desktop file for
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let apps = appMonitor.get_most_used_apps (0, Math.round(count * 1.5));
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for (let i = 0; i < apps.length && matches.length <= count; i++) {
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let appId = apps[i] + ".desktop";
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if (alreadyAdded[appId])
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continue;
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alreadyAdded[appId] = true;
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let appInfo = getAppInfo(appId);
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if (appInfo) {
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matches.push(appInfo);
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}
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}
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return matches;
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}
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function _idListToInfos(ids) {
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let infos = [];
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for (let i = 0; i < ids.length; i++) {
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let display = getAppInfo(ids[i]);
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if (display == null)
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continue;
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infos.push(display);
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}
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return infos;
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}
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function getFavorites() {
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let system = Shell.AppSystem.get_default();
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return _idListToInfos(system.get_favorites());
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}
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function getRunning() {
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let monitor = Shell.AppMonitor.get_default();
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return _idListToInfos(monitor.get_running_app_ids());
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}
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