PopupMenu: invert the menu when in RTL locales

Change the way menu items allocate their contents to take text
direction into account, so they're fully reversed in RTL locales,
and St.Align.START / END are respected.

https://bugzilla.gnome.org/show_bug.cgi?id=645524
This commit is contained in:
Giovanni Campagna 2011-03-22 17:57:48 +01:00
parent d20d89a0b9
commit cbd187369e

View File

@ -173,6 +173,8 @@ PopupBaseMenuItem.prototype = {
cr.fill(); cr.fill();
}, },
// This returns column widths in logical order (i.e. from the dot
// to the image), not in visual order (left to right)
getColumnWidths: function() { getColumnWidths: function() {
let widths = []; let widths = [];
for (let i = 0, col = 0; i < this._children.length; i++) { for (let i = 0, col = 0; i < this._children.length; i++) {
@ -224,19 +226,36 @@ PopupBaseMenuItem.prototype = {
_allocate: function(actor, box, flags) { _allocate: function(actor, box, flags) {
let height = box.y2 - box.y1; let height = box.y2 - box.y1;
let direction = this.actor.get_direction();
if (this._dot) { if (this._dot) {
// The dot is placed outside box
// one quarter of padding from the border of the container
// (so 3/4 from the inner border)
// (padding is box.x1)
let dotBox = new Clutter.ActorBox(); let dotBox = new Clutter.ActorBox();
let dotWidth = Math.round(box.x1 / 2); let dotWidth = Math.round(box.x1 / 2);
dotBox.x1 = Math.round(box.x1 / 4); if (direction == St.TextDirection.LTR) {
dotBox.x2 = dotBox.x1 + dotWidth; dotBox.x1 = Math.round(box.x1 / 4);
dotBox.x2 = dotBox.x1 + dotWidth;
} else {
dotBox.x2 = box.x2 + 3 * Math.round(box.x1 / 4);
dotBox.x1 = dotBox.x2 - dotWidth;
}
dotBox.y1 = Math.round(box.y1 + (height - dotWidth) / 2); dotBox.y1 = Math.round(box.y1 + (height - dotWidth) / 2);
dotBox.y2 = dotBox.y1 + dotWidth; dotBox.y2 = dotBox.y1 + dotWidth;
this._dot.allocate(dotBox, flags); this._dot.allocate(dotBox, flags);
} }
let x = box.x1; let x;
if (direction == St.TextDirection.LTR)
x = box.x1;
else
x = box.x2;
// if direction is ltr, x is the right edge of the last added
// actor, and it's constantly increasing, whereas if rtl, x is
// the left edge and it decreases
for (let i = 0, col = 0; i < this._children.length; i++) { for (let i = 0, col = 0; i < this._children.length; i++) {
let child = this._children[i]; let child = this._children[i];
let childBox = new Clutter.ActorBox(); let childBox = new Clutter.ActorBox();
@ -244,9 +263,12 @@ PopupBaseMenuItem.prototype = {
let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1); let [minWidth, naturalWidth] = child.actor.get_preferred_width(-1);
let availWidth, extraWidth; let availWidth, extraWidth;
if (this._columnWidths) { if (this._columnWidths) {
if (child.span == -1) if (child.span == -1) {
availWidth = box.x2 - x; if (direction == St.TextDirection.LTR)
else { availWidth = box.x2 - x;
else
availWidth = x - box.x1;
} else {
availWidth = 0; availWidth = 0;
for (let j = 0; j < child.span; j++) for (let j = 0; j < child.span; j++)
availWidth += this._columnWidths[col++]; availWidth += this._columnWidths[col++];
@ -257,18 +279,36 @@ PopupBaseMenuItem.prototype = {
extraWidth = 0; extraWidth = 0;
} }
if (child.expand) { if (direction == St.TextDirection.LTR) {
childBox.x1 = x; if (child.expand) {
childBox.x2 = x + availWidth; childBox.x1 = x;
} else if (child.align === St.Align.CENTER) { childBox.x2 = x + availWidth;
childBox.x1 = x + Math.round(extraWidth / 2); } else if (child.align === St.Align.CENTER) {
childBox.x2 = childBox.x1 + naturalWidth; childBox.x1 = x + Math.round(extraWidth / 2);
} else if (child.align === St.Align.END) { childBox.x2 = childBox.x1 + naturalWidth;
childBox.x2 = x + availWidth; } else if (child.align === St.Align.END) {
childBox.x1 = childBox.x2 - naturalWidth; childBox.x2 = x + availWidth;
childBox.x1 = childBox.x2 - naturalWidth;
} else {
childBox.x1 = x;
childBox.x2 = x + naturalWidth;
}
} else { } else {
childBox.x1 = x; if (child.expand) {
childBox.x2 = x + naturalWidth; childBox.x1 = x - availWidth;
childBox.x2 = x;
} else if (child.align === St.Align.CENTER) {
childBox.x1 = x - Math.round(extraWidth / 2);
childBox.x2 = childBox.x1 + naturalWidth;
} else if (child.align === St.Align.END) {
// align to the left
childBox.x1 = x - availWidth;
childBox.x2 = childBox.x1 + naturalWidth;
} else {
// align to the right
childBox.x2 = x;
childBox.x1 = x - naturalWidth;
}
} }
let [minHeight, naturalHeight] = child.actor.get_preferred_height(-1); let [minHeight, naturalHeight] = child.actor.get_preferred_height(-1);
@ -277,7 +317,10 @@ PopupBaseMenuItem.prototype = {
child.actor.allocate(childBox, flags); child.actor.allocate(childBox, flags);
x += availWidth + this._spacing; if (direction == St.TextDirection.LTR)
x += availWidth + this._spacing;
else
x -= availWidth + this._spacing;
} }
} }
}; };