cleanup: Use object shorthand where possible
ES6 allows to omit property names where they match the name of the assigned variable, which makes code less redunant and thus cleaner. We will soon enforce that in our eslint rules, so make sure we use the shorthand wherever possible. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
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committed by
Georges Basile Stavracas Neto

parent
9eaa0089d0
commit
c860409da5
@ -697,7 +697,7 @@ class WorkspacesDisplay extends St.Widget {
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_getMonitorIndexForEvent(event) {
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let [x, y] = event.get_coords();
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let rect = new Meta.Rectangle({ x: x, y: y, width: 1, height: 1 });
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let rect = new Meta.Rectangle({ x, y, width: 1, height: 1 });
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return global.display.get_monitor_index_for_rect(rect);
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}
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@ -766,7 +766,7 @@ class WorkspacesDisplay extends St.Widget {
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let allocation = this.allocation;
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let width = allocation.x2 - allocation.x1;
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let height = allocation.y2 - allocation.y1;
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let primaryGeometry = { x: x, y: y, width: width, height: height };
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let primaryGeometry = { x, y, width, height };
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let monitors = Main.layoutManager.monitors;
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for (let i = 0; i < monitors.length; i++) {
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