cleanup: Use object shorthand where possible
ES6 allows to omit property names where they match the name of the assigned variable, which makes code less redunant and thus cleaner. We will soon enforce that in our eslint rules, so make sure we use the shorthand wherever possible. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/805
This commit is contained in:

committed by
Georges Basile Stavracas Neto

parent
9eaa0089d0
commit
c860409da5
@ -445,7 +445,7 @@ var LayoutManager = GObject.registerClass({
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_createBackgroundManager(monitorIndex) {
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let bgManager = new Background.BackgroundManager({ container: this._backgroundGroup,
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layoutManager: this,
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monitorIndex: monitorIndex });
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monitorIndex });
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bgManager.connect('changed', this._addBackgroundMenu.bind(this));
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this._addBackgroundMenu(bgManager);
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@ -955,7 +955,7 @@ var LayoutManager = GObject.registerClass({
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findIndexForActor(actor) {
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let [x, y] = actor.get_transformed_position();
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let [w, h] = actor.get_transformed_size();
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let rect = new Meta.Rectangle({ x: x, y: y, width: w, height: h });
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let rect = new Meta.Rectangle({ x, y, width: w, height: h });
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return global.display.get_monitor_index_for_rect(rect);
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}
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@ -1026,7 +1026,7 @@ var LayoutManager = GObject.registerClass({
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h = Math.round(h);
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if (actorData.affectsInputRegion && wantsInputRegion && actorData.actor.get_paint_visibility())
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rects.push(new Meta.Rectangle({ x: x, y: y, width: w, height: h }));
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rects.push(new Meta.Rectangle({ x, y, width: w, height: h }));
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let monitor = null;
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if (actorData.affectsStruts)
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@ -1077,7 +1077,7 @@ var LayoutManager = GObject.registerClass({
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}
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let strutRect = new Meta.Rectangle({ x: x1, y: y1, width: x2 - x1, height: y2 - y1 });
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let strut = new Meta.Strut({ rect: strutRect, side: side });
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let strut = new Meta.Strut({ rect: strutRect, side });
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struts.push(strut);
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}
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}
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