Revert "js/ui: Use Clutter.OffscreenRedirect.ON_IDLE"
This reverts commit c0c027c608
. Because for
some reason animating external opacity and position is still incurring
internal repaints, which disables offscreening and makes fading of
overlapping actors look wrong. `ON_IDLE` should be fixed in mutter before
it is used (in boxpointer at least) again.
Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/2270
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@ -33,7 +33,7 @@ var BoxPointer = GObject.registerClass({
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_init(arrowSide, binProperties) {
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super._init();
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ON_IDLE);
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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this._arrowSide = arrowSide;
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this._userArrowSide = arrowSide;
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@ -353,7 +353,7 @@ var Dash = GObject.registerClass({
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clip_to_allocation: true });
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this._box._delegate = this;
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this._container.add_actor(this._box);
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this._container.set_offscreen_redirect(Clutter.OffscreenRedirect.ON_IDLE);
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this._container.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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this._showAppsIcon = new ShowAppsIcon();
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this._showAppsIcon.show(false);
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@ -108,7 +108,7 @@ class OverviewActor extends St.BoxLayout {
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track_hover: true,
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can_focus: true,
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});
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this._searchEntry.set_offscreen_redirect(Clutter.OffscreenRedirect.ON_IDLE);
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this._searchEntry.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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let searchEntryBin = new St.Bin({
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child: this._searchEntry,
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x_align: Clutter.ActorAlign.CENTER,
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@ -794,7 +794,7 @@ class Panel extends St.Widget {
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super._init({ name: 'panel',
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reactive: true });
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ON_IDLE);
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this.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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this._sessionStyle = null;
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@ -1256,7 +1256,7 @@ var WindowManager = class {
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// while actor updates are frozen.
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let actorContent = Shell.util_get_content_for_window_actor(actor, oldFrameRect);
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let actorClone = new St.Widget({ content: actorContent });
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actorClone.set_offscreen_redirect(Clutter.OffscreenRedirect.ON_IDLE);
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actorClone.set_offscreen_redirect(Clutter.OffscreenRedirect.ALWAYS);
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actorClone.set_position(oldFrameRect.x, oldFrameRect.y);
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actorClone.set_size(oldFrameRect.width, oldFrameRect.height);
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Main.uiGroup.add_actor(actorClone);
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