keyboard: Shuffle text direction initialization
We do set the full OSK as LTR since keymaps are defined in that direction. Other actors inside the OSK might want differently so move this piece of setup to init(), so child actors can set their own without the OSK overwriting the value. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2278>
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@ -1285,7 +1285,15 @@ var Keyboard = GObject.registerClass({
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},
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}, class Keyboard extends St.BoxLayout {
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_init() {
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super._init({ name: 'keyboard', reactive: true, vertical: true });
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super._init({
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name: 'keyboard',
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reactive: true,
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// Keyboard models are defined in LTR, we must override
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// the locale setting in order to avoid flipping the
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// keyboard on RTL locales.
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text_direction: Clutter.TextDirection.LTR,
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vertical: true,
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});
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this._focusInExtendedKeys = false;
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this._emojiActive = false;
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@ -1410,11 +1418,6 @@ var Keyboard = GObject.registerClass({
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this._ensureKeysForGroup(this._keyboardController.getCurrentGroup());
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this._setActiveLayer(0);
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// Keyboard models are defined in LTR, we must override
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// the locale setting in order to avoid flipping the
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// keyboard on RTL locales.
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this.text_direction = Clutter.TextDirection.LTR;
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Main.inputMethod.connect(
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'terminal-mode-changed', this._onTerminalModeChanged.bind(this));
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