cleanup: Use inheritance for Actor classes instead of composition

Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.

Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
This commit is contained in:
Marco Trevisan (Treviño)
2019-07-16 11:24:13 +02:00
committed by Florian Müllner
parent f67b409fc1
commit c4c5c4fd5c
58 changed files with 2000 additions and 1757 deletions

View File

@ -77,13 +77,13 @@ class KeyringDialog extends ModalDialog.ModalDialog {
this._workSpinner = new Animation.Spinner(WORK_SPINNER_ICON_SIZE, true);
if (rtl) {
layout.attach(this._workSpinner.actor, 0, row, 1, 1);
layout.attach(this._workSpinner, 0, row, 1, 1);
layout.attach(this._passwordEntry, 1, row, 1, 1);
layout.attach(label, 2, row, 1, 1);
} else {
layout.attach(label, 0, row, 1, 1);
layout.attach(this._passwordEntry, 1, row, 1, 1);
layout.attach(this._workSpinner.actor, 2, row, 1, 1);
layout.attach(this._workSpinner, 2, row, 1, 1);
}
row++;
} else {
@ -121,8 +121,8 @@ class KeyringDialog extends ModalDialog.ModalDialog {
if (this.prompt.choice_visible) {
let choice = new CheckBox.CheckBox();
this.prompt.bind_property('choice-label', choice.getLabelActor(), 'text', GObject.BindingFlags.SYNC_CREATE);
this.prompt.bind_property('choice-chosen', choice.actor, 'checked', GObject.BindingFlags.SYNC_CREATE | GObject.BindingFlags.BIDIRECTIONAL);
layout.attach(choice.actor, rtl ? 0 : 1, row, 1, 1);
this.prompt.bind_property('choice-chosen', choice, 'checked', GObject.BindingFlags.SYNC_CREATE | GObject.BindingFlags.BIDIRECTIONAL);
layout.attach(choice, rtl ? 0 : 1, row, 1, 1);
row++;
}

View File

@ -76,8 +76,8 @@ var AuthenticationDialog = GObject.registerClass({
this._userAvatar = new UserWidget.Avatar(this._user,
{ iconSize: DIALOG_ICON_SIZE,
styleClass: 'polkit-dialog-user-icon' });
this._userAvatar.actor.hide();
userBox.add(this._userAvatar.actor,
this._userAvatar.hide();
userBox.add(this._userAvatar,
{ x_fill: true,
y_fill: false,
x_align: St.Align.END,
@ -106,7 +106,7 @@ var AuthenticationDialog = GObject.registerClass({
{ expand: true });
this._workSpinner = new Animation.Spinner(WORK_SPINNER_ICON_SIZE, true);
this._passwordBox.add(this._workSpinner.actor);
this._passwordBox.add(this._workSpinner);
this.setInitialKeyFocus(this._passwordEntry);
this._passwordBox.hide();
@ -305,7 +305,7 @@ var AuthenticationDialog = GObject.registerClass({
_onUserChanged() {
if (this._user.is_loaded && this._userAvatar) {
this._userAvatar.update();
this._userAvatar.actor.show();
this._userAvatar.show();
}
}

View File

@ -327,7 +327,7 @@ class ChatSource extends MessageTray.Source {
// We ack messages when the user expands the new notification
let id = this._banner.connect('expanded', this._ackMessages.bind(this));
this._banner.actor.connect('destroy', () => {
this._banner.connect('destroy', () => {
this._banner.disconnect(id);
this._banner = null;
});
@ -799,9 +799,10 @@ class ChatLineBox extends St.BoxLayout {
}
});
var ChatNotificationBanner = class extends MessageTray.NotificationBanner {
constructor(notification) {
super(notification);
var ChatNotificationBanner = GObject.registerClass(
class ChatNotificationBanner extends MessageTray.NotificationBanner {
_init(notification) {
super._init(notification);
this._responseEntry = new St.Entry({ style_class: 'chat-response',
x_expand: true,
@ -886,8 +887,7 @@ var ChatNotificationBanner = class extends MessageTray.NotificationBanner {
}
_addMessage(message) {
let highlighter = new MessageList.URLHighlighter(message.body, true, true);
let body = highlighter.actor;
let body = new MessageList.URLHighlighter(message.body, true, true);
let styles = message.styles;
for (let i = 0; i < styles.length; i++)
@ -975,6 +975,6 @@ var ChatNotificationBanner = class extends MessageTray.NotificationBanner {
this.notification.source.setChatState(Tp.ChannelChatState.ACTIVE);
}
}
};
});
var Component = TelepathyComponent;