cleanup: Use inheritance for Actor classes instead of composition

Remove the `this.actor = ...` and `this.actor._delegate = this` patterns in most
of classes, by inheriting all the actor container classes.

Uses interfaces when needed for making sure that multiple classes will implement
some required methods or to avoid redefining the same code multiple times.

https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/559
This commit is contained in:
Marco Trevisan (Treviño)
2019-07-16 11:24:13 +02:00
committed by Florian Müllner
parent f67b409fc1
commit c4c5c4fd5c
58 changed files with 2000 additions and 1757 deletions

View File

@ -1,18 +1,18 @@
// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported Animation, AnimatedIcon, Spinner */
const { Clutter, GLib, Gio, St } = imports.gi;
const { Clutter, GLib, GObject, Gio, St } = imports.gi;
var ANIMATED_ICON_UPDATE_TIMEOUT = 16;
var SPINNER_ANIMATION_TIME = 300;
var SPINNER_ANIMATION_DELAY = 1000;
var Animation = class {
constructor(file, width, height, speed) {
this.actor = new St.Bin();
this.actor.set_size(width, height);
this.actor.connect('destroy', this._onDestroy.bind(this));
this.actor.connect('resource-scale-changed',
var Animation = GObject.registerClass(
class Animation extends St.Bin {
_init(file, width, height, speed) {
super._init({ width: width, height: height });
this.connect('destroy', this._onDestroy.bind(this));
this.connect('resource-scale-changed',
this._loadFile.bind(this, file, width, height));
let themeContext = St.ThemeContext.get_for_stage(global.stage);
@ -51,14 +51,14 @@ var Animation = class {
}
_loadFile(file, width, height) {
let [validResourceScale, resourceScale] = this.actor.get_resource_scale();
let [validResourceScale, resourceScale] = this.get_resource_scale();
let wasPlaying = this._isPlaying;
if (this._isPlaying)
this.stop();
this._isLoaded = false;
this.actor.destroy_all_children();
this.destroy_all_children();
if (!validResourceScale) {
if (wasPlaying)
@ -71,7 +71,7 @@ var Animation = class {
this._animations = textureCache.load_sliced_image(file, width, height,
scaleFactor, resourceScale,
this._animationsLoaded.bind(this));
this.actor.set_child(this._animations);
this.set_child(this._animations);
if (wasPlaying)
this.play();
@ -98,7 +98,7 @@ var Animation = class {
if (!this._isLoaded)
return;
let [width, height] = this.actor.get_size();
let [width, height] = this.get_size();
for (let i = 0; i < this._animations.get_n_children(); ++i)
this._animations.get_child_at_index(i).set_size(width, height);
@ -121,20 +121,22 @@ var Animation = class {
themeContext.disconnect(this._scaleChangedId);
this._scaleChangedId = 0;
}
};
});
var AnimatedIcon = class extends Animation {
constructor(file, size) {
super(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
var AnimatedIcon = GObject.registerClass(
class AnimatedIcon extends Animation {
_init(file, size) {
super._init(file, size, size, ANIMATED_ICON_UPDATE_TIMEOUT);
}
};
});
var Spinner = class extends AnimatedIcon {
constructor(size, animate = false) {
var Spinner = GObject.registerClass(
class Spinner extends AnimatedIcon {
_init(size, animate = false) {
let file = Gio.File.new_for_uri('resource:///org/gnome/shell/theme/process-working.svg');
super(file, size);
super._init(file, size);
this.actor.opacity = 0;
this.opacity = 0;
this._animate = animate;
}
@ -144,35 +146,35 @@ var Spinner = class extends AnimatedIcon {
}
play() {
this.actor.remove_all_transitions();
this.remove_all_transitions();
if (this._animate) {
super.play();
this.actor.ease({
this.ease({
opacity: 255,
delay: SPINNER_ANIMATION_DELAY,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR
});
} else {
this.actor.opacity = 255;
this.opacity = 255;
super.play();
}
}
stop() {
this.actor.remove_all_transitions();
this.remove_all_transitions();
if (this._animate) {
this.actor.ease({
this.ease({
opacity: 0,
duration: SPINNER_ANIMATION_TIME,
mode: Clutter.AnimationMode.LINEAR,
onComplete: () => super.stop()
});
} else {
this.actor.opacity = 0;
this.opacity = 0;
super.stop();
}
}
};
});