grabHelper: Fix ungrabbing properly
Make sure to account for modalCount properly, rather than just tracking modalCount for the last actor on the stack. Additionally, traverse the popped actors in the reverse order so that onUngrabbed callbacks are called at the proper place in time.
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@ -206,35 +206,34 @@ const GrabHelper = new Lang.Class({
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if (grabStackIndex < 0)
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return;
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let poppedGrab = this._grabStack[grabStackIndex];
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let poppedGrabs = this._grabStack.slice(grabStackIndex);
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// "Pop" poppedGrab and everything after off by truncating the array.
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// "Pop" all newly ungrabbed actors off the grab stack
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// by truncating the array.
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this._grabStack.length = grabStackIndex;
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let { modal: modal, actor: actor } = poppedGrab;
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let wasModal = this._modalCount > 0;
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for (let i = poppedGrabs.length - 1; i >= 0; i--) {
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let poppedGrab = poppedGrabs[i];
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if (params.actor && (params.actor != actor))
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return;
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if (poppedGrab.onUngrab)
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poppedGrab.onUngrab();
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if (poppedGrab.modal)
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this._modalCount--;
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}
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let focus = global.stage.key_focus;
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let hadFocus = focus && this._isWithinGrabbedActor(focus);
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for (let i = 0; i < poppedGrabs.length; i++) {
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if (poppedGrabs[i].onUngrab)
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poppedGrabs[i].onUngrab();
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}
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// If we took away the last grab, ungrab ourselves.
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if (this._grabStack.length == 0)
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this._fullUngrab();
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if (modal)
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this._modalCount--;
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this._fullUngrab(wasModal);
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let poppedGrab = poppedGrabs[0];
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_navigateActor(poppedGrab.savedFocus, hadFocus);
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},
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_fullUngrab: function() {
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_fullUngrab: function(wasModal) {
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global.stage.disconnect(this._capturedEventId);
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this._capturedEventId = 0;
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global.stage.disconnect(this._eventId);
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@ -247,7 +246,7 @@ const GrabHelper = new Lang.Class({
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let prePopInputMode = global.stage_input_mode;
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if (this._modalCount > 0) {
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if (wasModal) {
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Main.popModal(this._owner);
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global.sync_pointer();
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}
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