Rename iconButton to IconButton, as it is a class.
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@ -91,11 +91,11 @@ const ANIMATION_TIME = 0.25;
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* size -- size in pixels of both the button and the icon it contains
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* size -- size in pixels of both the button and the icon it contains
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* texture -- optional, must be used if the texture for the icon is already created (else, use setIconFromName)
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* texture -- optional, must be used if the texture for the icon is already created (else, use setIconFromName)
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*/
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*/
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function iconButton(parent, size, texture) {
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function IconButton(parent, size, texture) {
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this._init(parent, size, texture);
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this._init(parent, size, texture);
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}
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}
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iconButton.prototype = {
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IconButton.prototype = {
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_init : function(parent, size, texture) {
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_init : function(parent, size, texture) {
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this._size = size;
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this._size = size;
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if (texture)
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if (texture)
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@ -170,4 +170,3 @@ iconButton.prototype = {
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transition :"easeOutQuad" });
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transition :"easeOutQuad" });
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}
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}
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};
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};
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@ -98,7 +98,7 @@ GenericDisplayItem.prototype = {
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infoIconUri,
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infoIconUri,
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INFORMATION_BUTTON_SIZE,
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INFORMATION_BUTTON_SIZE,
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INFORMATION_BUTTON_SIZE);
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INFORMATION_BUTTON_SIZE);
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this._informationButton = new Button.iconButton(this.actor, INFORMATION_BUTTON_SIZE, infoIcon);
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this._informationButton = new Button.IconButton(this.actor, INFORMATION_BUTTON_SIZE, infoIcon);
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let buttonBox = new Big.Box({ width: INFORMATION_BUTTON_SIZE + 2 * DEFAULT_PADDING,
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let buttonBox = new Big.Box({ width: INFORMATION_BUTTON_SIZE + 2 * DEFAULT_PADDING,
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height: INFORMATION_BUTTON_SIZE,
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height: INFORMATION_BUTTON_SIZE,
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padding_left: DEFAULT_PADDING, padding_right: DEFAULT_PADDING,
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padding_left: DEFAULT_PADDING, padding_right: DEFAULT_PADDING,
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