lightbox: Use common ease parameters and avoid similar codepaths
Easing calls on show/hide functions have some parameters in common whether the radial effect is enabled or not. So instead of doing repeated calls with similar parameters, initialize common values in params objects. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/700
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@ -172,10 +172,13 @@ var Lightbox = class Lightbox {
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}
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show(fadeInTime) {
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fadeInTime = fadeInTime || 0;
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this.actor.remove_all_transitions();
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let easeProps = {
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duration: fadeInTime || 0,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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};
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let onComplete = () => {
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this.shown = true;
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this.emit('shown');
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@ -183,55 +186,38 @@ var Lightbox = class Lightbox {
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if (this._radialEffect) {
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this.actor.ease_property(
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'@effects.radial.brightness', VIGNETTE_BRIGHTNESS, {
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duration: fadeInTime,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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});
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'@effects.radial.brightness', VIGNETTE_BRIGHTNESS, easeProps);
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this.actor.ease_property(
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'@effects.radial.sharpness', VIGNETTE_SHARPNESS, {
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duration: fadeInTime,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete
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});
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'@effects.radial.sharpness', VIGNETTE_SHARPNESS,
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Object.assign({ onComplete }, easeProps));
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} else {
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this.actor.ease({
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this.actor.ease(Object.assign(easeProps, {
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opacity: 255 * this._fadeFactor,
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duration: fadeInTime,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete
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});
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}));
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}
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this.actor.show();
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}
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hide(fadeOutTime) {
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fadeOutTime = fadeOutTime || 0;
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this.shown = false;
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this.actor.remove_all_transitions();
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let easeProps = {
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duration: fadeOutTime || 0,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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};
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let onComplete = () => this.actor.hide();
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if (this._radialEffect) {
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this.actor.ease_property(
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'@effects.radial.brightness', 1.0, {
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duration: fadeOutTime,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD
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});
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'@effects.radial.brightness', 1.0, easeProps);
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this.actor.ease_property(
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'@effects.radial.sharpness', 0.0, {
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duration: fadeOutTime,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete
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});
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'@effects.radial.sharpness', 0.0, Object.assign({ onComplete }, easeProps));
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} else {
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this.actor.ease({
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opacity: 0,
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duration: fadeOutTime,
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mode: Clutter.AnimationMode.EASE_OUT_QUAD,
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onComplete
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});
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this.actor.ease(Object.assign(easeProps, { opacity: 0, onComplete }));
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}
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}
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