quickSettings: Update bind constraint offset on idle

Use Meta.LaterType.BEFORE_REDRAW to queue setting the bind constraint
offset in an idle callback. This is needed since the signals that
trigger updating the offset may be emitted during allocation, at which
point queuing new relayouts isn't ideal, since it could result in
relayout cycles. In this case, we really do want to relayout as a side
effect of another actors allocation, so make this explicit.

This fixes a few warnings such as:

The actor '<unnamed>[<StBoxLayout>:0x3138d70]' is currently inside an
allocation cycle; calling clutter_actor_queue_relayout() is not recommended

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2476>
This commit is contained in:
Jonas Ådahl 2022-09-07 23:17:22 +02:00 committed by Marge Bot
parent 990eb92bd9
commit c080bc59a4

View File

@ -1,5 +1,5 @@
/* exported QuickToggle, QuickMenuToggle, QuickSlider, QuickSettingsMenu, SystemIndicator */
const {Atk, Clutter, Gio, GLib, GObject, Graphene, Pango, St} = imports.gi;
const {Atk, Clutter, Gio, GLib, GObject, Graphene, Meta, Pango, St} = imports.gi;
const Main = imports.ui.main;
const PopupMenu = imports.ui.popupMenu;
@ -626,9 +626,12 @@ var QuickSettingsMenu = class extends PopupMenu.PopupMenu {
// Pick up additional spacing from any intermediate actors
const updateOffset = () => {
const offset = this._grid.apply_relative_transform_to_point(
this._boxPointer, new Graphene.Point3D());
yConstraint.offset = offset.y;
Meta.later_add(Meta.LaterType.BEFORE_REDRAW, () => {
const offset = this._grid.apply_relative_transform_to_point(
this._boxPointer, new Graphene.Point3D());
yConstraint.offset = offset.y;
return GLib.SOURCE_REMOVE;
});
};
this._grid.connect('notify::y', updateOffset);
this.box.connect('notify::y', updateOffset);