ExtensionsPref: always convert the extension version to a string

This fixes: Wrong type number; string expected
MR: https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1060
This commit is contained in:
Bilal Elmoussaoui
2020-03-02 10:02:56 +00:00
commit bcc646ff6f
758 changed files with 433343 additions and 0 deletions

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// -*- mode: js; js-indent-level: 4; indent-tabs-mode: nil -*-
/* exported run, script_overviewShowStart, script_overviewShowDone,
script_applicationsShowStart, script_applicationsShowDone,
script_afterShowHide, malloc_usedSize, glx_swapComplete,
clutter_stagePaintDone */
/* eslint camelcase: ["error", { properties: "never", allow: ["^script_", "^malloc", "^glx", "^clutter"] }] */
const System = imports.system;
const Main = imports.ui.main;
const Scripting = imports.ui.scripting;
// This performance script measure the most important (core) performance
// metrics for the shell. By looking at the output metrics of this script
// someone should be able to get an idea of how well the shell is performing
// on a particular system.
var METRICS = {
overviewLatencyFirst:
{ description: "Time to first frame after triggering overview, first time",
units: "us" },
overviewFpsFirst:
{ description: "Frame rate when going to the overview, first time",
units: "frames / s" },
overviewLatencySubsequent:
{ description: "Time to first frame after triggering overview, second time",
units: "us" },
overviewFpsSubsequent:
{ description: "Frames rate when going to the overview, second time",
units: "frames / s" },
overviewFps5Windows:
{ description: "Frames rate when going to the overview, 5 windows open",
units: "frames / s" },
overviewFps10Windows:
{ description: "Frames rate when going to the overview, 10 windows open",
units: "frames / s" },
overviewFps5Maximized:
{ description: "Frames rate when going to the overview, 5 maximized windows open",
units: "frames / s" },
overviewFps10Maximized:
{ description: "Frames rate when going to the overview, 10 maximized windows open",
units: "frames / s" },
overviewFps5Alpha:
{ description: "Frames rate when going to the overview, 5 alpha-transparent windows open",
units: "frames / s" },
overviewFps10Alpha:
{ description: "Frames rate when going to the overview, 10 alpha-transparent windows open",
units: "frames / s" },
usedAfterOverview:
{ description: "Malloc'ed bytes after the overview is shown once",
units: "B" },
leakedAfterOverview:
{ description: "Additional malloc'ed bytes the second time the overview is shown",
units: "B" },
applicationsShowTimeFirst:
{ description: "Time to switch to applications view, first time",
units: "us" },
applicationsShowTimeSubsequent:
{ description: "Time to switch to applications view, second time",
units: "us" },
};
let WINDOW_CONFIGS = [
{ width: 640, height: 480, alpha: false, maximized: false, count: 1, metric: 'overviewFpsSubsequent' },
{ width: 640, height: 480, alpha: false, maximized: false, count: 5, metric: 'overviewFps5Windows' },
{ width: 640, height: 480, alpha: false, maximized: false, count: 10, metric: 'overviewFps10Windows' },
{ width: 640, height: 480, alpha: false, maximized: true, count: 5, metric: 'overviewFps5Maximized' },
{ width: 640, height: 480, alpha: false, maximized: true, count: 10, metric: 'overviewFps10Maximized' },
{ width: 640, height: 480, alpha: true, maximized: false, count: 5, metric: 'overviewFps5Alpha' },
{ width: 640, height: 480, alpha: true, maximized: false, count: 10, metric: 'overviewFps10Alpha' },
];
function *run() {
Scripting.defineScriptEvent("overviewShowStart", "Starting to show the overview");
Scripting.defineScriptEvent("overviewShowDone", "Overview finished showing");
Scripting.defineScriptEvent("afterShowHide", "After a show/hide cycle for the overview");
Scripting.defineScriptEvent("applicationsShowStart", "Starting to switch to applications view");
Scripting.defineScriptEvent("applicationsShowDone", "Done switching to applications view");
// Enable recording of timestamps for different points in the frame cycle
global.frame_timestamps = true;
Main.overview.connect('shown', () => {
Scripting.scriptEvent('overviewShowDone');
});
yield Scripting.sleep(1000);
for (let i = 0; i < 2 * WINDOW_CONFIGS.length; i++) {
// We go to the overview twice for each configuration; the first time
// to calculate the mipmaps for the windows, the second time to get
// a clean set of numbers.
if ((i % 2) == 0) {
let config = WINDOW_CONFIGS[i / 2];
yield Scripting.destroyTestWindows();
for (let k = 0; k < config.count; k++) {
yield Scripting.createTestWindow({ width: config.width,
height: config.height,
alpha: config.alpha,
maximized: config.maximized });
}
yield Scripting.waitTestWindows();
yield Scripting.sleep(1000);
yield Scripting.waitLeisure();
}
Scripting.scriptEvent('overviewShowStart');
Main.overview.show();
yield Scripting.waitLeisure();
Main.overview.hide();
yield Scripting.waitLeisure();
System.gc();
yield Scripting.sleep(1000);
Scripting.collectStatistics();
Scripting.scriptEvent('afterShowHide');
}
yield Scripting.destroyTestWindows();
yield Scripting.sleep(1000);
Main.overview.show();
yield Scripting.waitLeisure();
for (let i = 0; i < 2; i++) {
Scripting.scriptEvent('applicationsShowStart');
// eslint-disable-next-line require-atomic-updates
Main.overview.dash.showAppsButton.checked = true;
yield Scripting.waitLeisure();
Scripting.scriptEvent('applicationsShowDone');
// eslint-disable-next-line require-atomic-updates
Main.overview.dash.showAppsButton.checked = false;
yield Scripting.waitLeisure();
}
}
let showingOverview = false;
let finishedShowingOverview = false;
let overviewShowStart;
let overviewFrames;
let overviewLatency;
let mallocUsedSize = 0;
let overviewShowCount = 0;
let haveSwapComplete = false;
let applicationsShowStart;
let applicationsShowCount = 0;
function script_overviewShowStart(time) {
showingOverview = true;
finishedShowingOverview = false;
overviewShowStart = time;
overviewFrames = 0;
}
function script_overviewShowDone(_time) {
// We've set up the state at the end of the zoom out, but we
// need to wait for one more frame to paint before we count
// ourselves as done.
finishedShowingOverview = true;
}
function script_applicationsShowStart(time) {
applicationsShowStart = time;
}
function script_applicationsShowDone(time) {
applicationsShowCount++;
if (applicationsShowCount == 1)
METRICS.applicationsShowTimeFirst.value = time - applicationsShowStart;
else
METRICS.applicationsShowTimeSubsequent.value = time - applicationsShowStart;
}
function script_afterShowHide(_time) {
if (overviewShowCount == 1)
METRICS.usedAfterOverview.value = mallocUsedSize;
else
METRICS.leakedAfterOverview.value = mallocUsedSize - METRICS.usedAfterOverview.value;
}
function malloc_usedSize(time, bytes) {
mallocUsedSize = bytes;
}
function _frameDone(time) {
if (showingOverview) {
if (overviewFrames == 0)
overviewLatency = time - overviewShowStart;
overviewFrames++;
}
if (finishedShowingOverview) {
showingOverview = false;
finishedShowingOverview = false;
overviewShowCount++;
let dt = (time - (overviewShowStart + overviewLatency)) / 1000000;
// If we see a start frame and an end frame, that would
// be 1 frame for a FPS computation, hence the '- 1'
let fps = (overviewFrames - 1) / dt;
if (overviewShowCount == 1) {
METRICS.overviewLatencyFirst.value = overviewLatency;
METRICS.overviewFpsFirst.value = fps;
} else if (overviewShowCount == 2) {
METRICS.overviewLatencySubsequent.value = overviewLatency;
}
// Other than overviewFpsFirst, we collect FPS metrics the second
// we show each window configuration. overviewShowCount is 1,2,3...
if (overviewShowCount % 2 == 0) {
let config = WINDOW_CONFIGS[(overviewShowCount / 2) - 1];
METRICS[config.metric].value = fps;
}
}
}
function glx_swapComplete(time, swapTime) {
haveSwapComplete = true;
_frameDone(swapTime);
}
function clutter_stagePaintDone(time) {
// If we aren't receiving GLXBufferSwapComplete events, then we approximate
// the time the user sees a frame with the time we finished doing drawing
// commands for the frame. This doesn't take into account the time for
// the GPU to finish painting, and the time for waiting for the buffer
// swap, but if this are uniform - every frame takes the same time to draw -
// then it won't upset our FPS calculation, though the latency value
// will be slightly too low.
if (!haveSwapComplete)
_frameDone(time);
}

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/* exported run, script_desktopShown, script_overviewShowStart,
script_overviewShowDone, script_applicationsShowStart,
script_applicationsShowDone, script_mainViewDrawStart,
script_mainViewDrawDone, script_overviewDrawStart,
script_overviewDrawDone, script_redrawTestStart,
script_redrawTestDone, script_collectTimings,
script_geditLaunch, script_geditFirstFrame,
clutter_stagePaintStart, clutter_paintCompletedTimestamp */
/* eslint camelcase: ["error", { properties: "never", allow: ["^script_", "^clutter"] }] */
const { Clutter, Gio, Shell } = imports.gi;
const Main = imports.ui.main;
const Scripting = imports.ui.scripting;
var METRICS = {
timeToDesktop:
{ description: "Time from starting graphical.target to desktop showing",
units: "us" },
overviewShowTime:
{ description: "Time to switch to overview view, first time",
units: "us" },
applicationsShowTime:
{ description: "Time to switch to applications view, first time",
units: "us" },
mainViewRedrawTime:
{ description: "Time to redraw the main view, full screen",
units: "us" },
overviewRedrawTime:
{ description: "Time to redraw the overview, full screen, 5 windows",
units: "us" },
applicationRedrawTime:
{ description: "Time to redraw frame with a maximized application update",
units: "us" },
geditStartTime:
{ description: "Time from gedit launch to window drawn",
units: "us" },
};
function waitAndDraw(milliseconds) {
let cb;
let timeline = new Clutter.Timeline({ duration: milliseconds });
timeline.start();
timeline.connect('new-frame', (_timeline, _frame) => {
global.stage.queue_redraw();
});
timeline.connect('completed', () => {
timeline.stop();
if (cb)
cb();
});
return callback => (cb = callback);
}
function waitSignal(object, signal) {
let cb;
let id = object.connect(signal, () => {
object.disconnect(id);
if (cb)
cb();
});
return callback => (cb = callback);
}
function extractBootTimestamp() {
let sp = Gio.Subprocess.new(['journalctl', '-b',
'MESSAGE_ID=7d4958e842da4a758f6c1cdc7b36dcc5',
'UNIT=graphical.target',
'-o',
'json'],
Gio.SubprocessFlags.STDOUT_PIPE);
let result = null;
let datastream = Gio.DataInputStream.new(sp.get_stdout_pipe());
while (true) { // eslint-disable-line no-constant-condition
let [line, length_] = datastream.read_line_utf8(null);
if (line === null)
break;
let fields = JSON.parse(line);
result = Number(fields['__MONOTONIC_TIMESTAMP']);
}
datastream.close(null);
return result;
}
function *run() {
Scripting.defineScriptEvent("desktopShown", "Finished initial animation");
Scripting.defineScriptEvent("overviewShowStart", "Starting to show the overview");
Scripting.defineScriptEvent("overviewShowDone", "Overview finished showing");
Scripting.defineScriptEvent("applicationsShowStart", "Starting to switch to applications view");
Scripting.defineScriptEvent("applicationsShowDone", "Done switching to applications view");
Scripting.defineScriptEvent("mainViewDrawStart", "Drawing main view");
Scripting.defineScriptEvent("mainViewDrawDone", "Ending timing main view drawing");
Scripting.defineScriptEvent("overviewDrawStart", "Drawing overview");
Scripting.defineScriptEvent("overviewDrawDone", "Ending timing overview drawing");
Scripting.defineScriptEvent("redrawTestStart", "Drawing application window");
Scripting.defineScriptEvent("redrawTestDone", "Ending timing application window drawing");
Scripting.defineScriptEvent("collectTimings", "Accumulate frame timings from redraw tests");
Scripting.defineScriptEvent("geditLaunch", "gedit application launch");
Scripting.defineScriptEvent("geditFirstFrame", "first frame of gedit window drawn");
yield Scripting.waitLeisure();
Scripting.scriptEvent('desktopShown');
let interfaceSettings = new Gio.Settings({
schema_id: 'org.gnome.desktop.interface',
});
interfaceSettings.set_boolean('enable-animations', false);
Scripting.scriptEvent('overviewShowStart');
Main.overview.show();
yield Scripting.waitLeisure();
Scripting.scriptEvent('overviewShowDone');
yield Scripting.sleep(1000);
Scripting.scriptEvent('applicationsShowStart');
// eslint-disable-next-line require-atomic-updates
Main.overview.dash.showAppsButton.checked = true;
yield Scripting.waitLeisure();
Scripting.scriptEvent('applicationsShowDone');
yield Scripting.sleep(1000);
Main.overview.hide();
yield Scripting.waitLeisure();
// --------------------- //
// Tests of redraw speed //
// --------------------- //
global.frame_timestamps = true;
global.frame_finish_timestamp = true;
for (let k = 0; k < 5; k++)
yield Scripting.createTestWindow({ maximized: true });
yield Scripting.waitTestWindows();
yield Scripting.sleep(1000);
Scripting.scriptEvent('mainViewDrawStart');
yield waitAndDraw(1000);
Scripting.scriptEvent('mainViewDrawDone');
Main.overview.show();
Scripting.waitLeisure();
yield Scripting.sleep(1500);
Scripting.scriptEvent('overviewDrawStart');
yield waitAndDraw(1000);
Scripting.scriptEvent('overviewDrawDone');
yield Scripting.destroyTestWindows();
Main.overview.hide();
yield Scripting.createTestWindow({ maximized: true,
redraws: true });
yield Scripting.waitTestWindows();
yield Scripting.sleep(1000);
Scripting.scriptEvent('redrawTestStart');
yield Scripting.sleep(1000);
Scripting.scriptEvent('redrawTestDone');
yield Scripting.sleep(1000);
Scripting.scriptEvent('collectTimings');
yield Scripting.destroyTestWindows();
global.frame_timestamps = false;
global.frame_finish_timestamp = false;
yield Scripting.sleep(1000);
let appSys = Shell.AppSystem.get_default();
let app = appSys.lookup_app('org.gnome.gedit.desktop');
Scripting.scriptEvent('geditLaunch');
app.activate();
let windows = app.get_windows();
if (windows.length > 0)
throw new Error('gedit was already running');
while (windows.length == 0) {
yield waitSignal(global.display, 'window-created');
windows = app.get_windows();
}
let actor = windows[0].get_compositor_private();
yield waitSignal(actor, 'first-frame');
Scripting.scriptEvent('geditFirstFrame');
yield Scripting.sleep(1000);
windows[0].delete(global.get_current_time());
yield Scripting.sleep(1000);
interfaceSettings.set_boolean('enable-animations', true);
}
let overviewShowStart;
let applicationsShowStart;
let stagePaintStart;
let redrawTiming;
let redrawTimes = {};
let geditLaunchTime;
function script_desktopShown(time) {
let bootTimestamp = extractBootTimestamp();
METRICS.timeToDesktop.value = time - bootTimestamp;
}
function script_overviewShowStart(time) {
overviewShowStart = time;
}
function script_overviewShowDone(time) {
METRICS.overviewShowTime.value = time - overviewShowStart;
}
function script_applicationsShowStart(time) {
applicationsShowStart = time;
}
function script_applicationsShowDone(time) {
METRICS.applicationsShowTime.value = time - applicationsShowStart;
}
function script_mainViewDrawStart(_time) {
redrawTiming = 'mainView';
}
function script_mainViewDrawDone(_time) {
redrawTiming = null;
}
function script_overviewDrawStart(_time) {
redrawTiming = 'overview';
}
function script_overviewDrawDone(_time) {
redrawTiming = null;
}
function script_redrawTestStart(_time) {
redrawTiming = 'application';
}
function script_redrawTestDone(_time) {
redrawTiming = null;
}
function script_collectTimings(_time) {
for (let timing in redrawTimes) {
let times = redrawTimes[timing];
times.sort((a, b) => a - b);
let len = times.length;
let median;
if (len == 0)
median = -1;
else if (len % 2 == 1)
median = times[(len - 1) / 2];
else
median = Math.round((times[len / 2 - 1] + times[len / 2]) / 2);
METRICS[`${timing}RedrawTime`].value = median;
}
}
function script_geditLaunch(time) {
geditLaunchTime = time;
}
function script_geditFirstFrame(time) {
METRICS.geditStartTime.value = time - geditLaunchTime;
}
function clutter_stagePaintStart(time) {
stagePaintStart = time;
}
function clutter_paintCompletedTimestamp(time) {
if (redrawTiming != null && stagePaintStart != null) {
if (!(redrawTiming in redrawTimes))
redrawTimes[redrawTiming] = [];
redrawTimes[redrawTiming].push(time - stagePaintStart);
}
stagePaintStart = null;
}