workspaceAnimation: Support multiple screens

Currently, there's one animation for the whole canvas. While it looks fine
with just one screen, it causes windows to move between screens when
switching workspaces. Instead, have a separate animation on each screen,
and sync their progress so that at any given time the progress "fraction"
is the same between all screens. Clip all animations to their screens so
that the windows don't leak to other screens.

If a window is placed between every screen, can end up in multiple
animations, in that case each part is still animated separately.

Fixes https://gitlab.gnome.org/GNOME/gnome-shell/issues/1213

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1326>
This commit is contained in:
Alexander Mikhaylenko 2020-06-21 00:43:06 +05:00 committed by Marge Bot
parent 8eba759932
commit bca654851c

View File

@ -12,10 +12,11 @@ const WINDOW_ANIMATION_TIME = 250;
const WorkspaceGroup = GObject.registerClass(
class WorkspaceGroup extends Clutter.Actor {
_init(workspace, movingWindow) {
_init(workspace, monitor, movingWindow) {
super._init();
this._workspace = workspace;
this._monitor = monitor;
this._movingWindow = movingWindow;
this._windowRecords = [];
@ -34,6 +35,11 @@ class WorkspaceGroup extends Clutter.Actor {
if (!window.showing_on_its_workspace())
return false;
const geometry = global.display.get_monitor_geometry(this._monitor.index);
const [intersects] = window.get_frame_rect().intersect(geometry);
if (!intersects)
return false;
const isSticky =
window.is_on_all_workspaces() || window === this._movingWindow;
@ -66,8 +72,8 @@ class WorkspaceGroup extends Clutter.Actor {
for (const windowActor of windowActors) {
const clone = new Clutter.Clone({
source: windowActor,
x: windowActor.x,
y: windowActor.y,
x: windowActor.x - this._monitor.x,
y: windowActor.y - this._monitor.y,
});
this.add_child(clone);
@ -98,10 +104,20 @@ class WorkspaceGroup extends Clutter.Actor {
}
});
const MonitorGroup = GObject.registerClass(
class MonitorGroup extends Clutter.Actor {
_init(monitor) {
super._init();
const MonitorGroup = GObject.registerClass({
Properties: {
'progress': GObject.ParamSpec.double(
'progress', 'progress', 'progress',
GObject.ParamFlags.READWRITE,
-Infinity, Infinity, 0),
},
}, class MonitorGroup extends Clutter.Actor {
_init(monitor, workspaceIndices, movingWindow) {
super._init({
clip_to_allocation: true,
});
this._monitor = monitor;
const constraint = new Layout.MonitorConstraint({ index: monitor.index });
this.add_constraint(constraint);
@ -110,6 +126,48 @@ class MonitorGroup extends Clutter.Actor {
this.add_child(background);
this._container = new Clutter.Actor();
this.add_child(this._container);
const stickyGroup = new WorkspaceGroup(null, monitor, movingWindow);
this.add_child(stickyGroup);
this._workspaceGroups = [];
const workspaceManager = global.workspace_manager;
const vertical = workspaceManager.layout_rows === -1;
const activeWorkspace = workspaceManager.get_active_workspace();
let x = 0;
let y = 0;
for (const i of workspaceIndices) {
const ws = workspaceManager.get_workspace_by_index(i);
const fullscreen = ws.list_windows().some(w => w.get_monitor() === monitor.index && w.is_fullscreen());
if (i > 0 && vertical && !fullscreen && monitor.index === Main.layoutManager.primaryIndex) {
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
y -= Main.panel.height;
}
const group = new WorkspaceGroup(ws, monitor, movingWindow);
this._workspaceGroups.push(group);
this._container.add_child(group);
group.set_position(x, y);
if (vertical)
y += this.baseDistance;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
x -= this.baseDistance;
else
x += this.baseDistance;
}
this.progress = this.getWorkspaceProgress(activeWorkspace);
this._bgManager = new Background.BackgroundManager({
container: background,
monitorIndex: monitor.index,
@ -122,6 +180,84 @@ class MonitorGroup extends Clutter.Actor {
_onDestroy() {
this._bgManager.destroy();
}
get baseDistance() {
if (global.workspace_manager.layout_rows === -1)
return this._monitor.height;
else
return this._monitor.width;
}
get progress() {
if (global.workspace_manager.layout_rows === -1)
return -this._container.y / this.baseDistance;
else if (this.get_text_direction() === Clutter.TextDirection.RTL)
return this._container.x / this.baseDistance;
else
return -this._container.x / this.baseDistance;
}
set progress(p) {
if (global.workspace_manager.layout_rows === -1)
this._container.y = -Math.round(p * this.baseDistance);
else if (this.get_text_direction() === Clutter.TextDirection.RTL)
this._container.x = Math.round(p * this.baseDistance);
else
this._container.x = -Math.round(p * this.baseDistance);
}
get index() {
return this._monitor.index;
}
getWorkspaceProgress(workspace) {
const group = this._workspaceGroups.find(g =>
g.workspace.index() === workspace.index());
return this._getWorkspaceGroupProgress(group);
}
_getWorkspaceGroupProgress(group) {
if (global.workspace_manager.layout_rows === -1)
return group.y / this.baseDistance;
else if (this.get_text_direction() === Clutter.TextDirection.RTL)
return -group.x / this.baseDistance;
else
return group.x / this.baseDistance;
}
getSnapPoints() {
return this._workspaceGroups.map(g =>
this._getWorkspaceGroupProgress(g));
}
findClosestWorkspace(progress) {
const distances = this.getSnapPoints().map(p =>
Math.abs(p - progress));
const index = distances.indexOf(Math.min(...distances));
return this._workspaceGroups[index].workspace;
}
_interpolateProgress(progress, monitorGroup) {
if (this.index === monitorGroup.index)
return progress;
const points1 = monitorGroup.getSnapPoints();
const points2 = this.getSnapPoints();
const upper = points1.indexOf(points1.find(p => p >= progress));
const lower = points1.indexOf(points1.slice().reverse().find(p => p <= progress));
if (points1[upper] === points1[lower])
return points2[upper];
const t = (progress - points1[lower]) / (points1[upper] - points1[lower]);
return points2[lower] + (points2[upper] - points2[lower]) * t;
}
updateSwipeForMonitor(progress, monitorGroup) {
this.progress = this._interpolateProgress(progress, monitorGroup);
}
});
var WorkspaceAnimationController = class {
@ -153,73 +289,39 @@ var WorkspaceAnimationController = class {
return;
const workspaceManager = global.workspace_manager;
const vertical = workspaceManager.layout_rows === -1;
const nWorkspaces = workspaceManager.get_n_workspaces();
const activeWorkspaceIndex = workspaceManager.get_active_workspace_index();
const switchData = {};
this._switchData = switchData;
switchData.stickyGroup = new WorkspaceGroup(null, this.movingWindow);
switchData.workspaceGroups = [];
switchData.monitors = [];
switchData.gestureActivated = false;
switchData.inProgress = false;
switchData.container = new Clutter.Actor();
switchData.backgroundGroup = new Clutter.Actor();
for (const monitor of Main.layoutManager.monitors)
switchData.backgroundGroup.add_child(new MonitorGroup(monitor));
Main.uiGroup.insert_child_above(switchData.backgroundGroup, global.window_group);
Main.uiGroup.insert_child_above(switchData.container, switchData.backgroundGroup);
Main.uiGroup.insert_child_above(switchData.stickyGroup, switchData.container);
let x = 0;
let y = 0;
if (!workspaceIndices)
workspaceIndices = [...Array(nWorkspaces).keys()];
for (const i of workspaceIndices) {
const ws = workspaceManager.get_workspace_by_index(i);
const fullscreen = ws.list_windows().some(w => w.is_fullscreen());
const monitors = Meta.prefs_get_workspaces_only_on_primary()
? [Main.layoutManager.primaryMonitor] : Main.layoutManager.monitors;
if (y > 0 && vertical && !fullscreen) {
// We have to shift windows up or down by the height of the panel to prevent having a
// visible gap between the windows while switching workspaces. Since fullscreen windows
// hide the panel, they don't need to be shifted up or down.
y -= Main.panel.height;
for (const monitor of monitors) {
if (Meta.prefs_get_workspaces_only_on_primary() &&
monitor.index !== Main.layoutManager.primaryIndex)
continue;
const group = new MonitorGroup(monitor, workspaceIndices, this.movingWindow);
Main.uiGroup.insert_child_above(group, global.window_group);
switchData.monitors.push(group);
}
const group = new WorkspaceGroup(ws, this.movingWindow);
switchData.workspaceGroups.push(group);
switchData.container.add_child(group);
switchData.container.set_child_above_sibling(group, null);
group.set_position(x, y);
if (vertical)
y += global.screen_height;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
x -= global.screen_width;
else
x += global.screen_width;
}
const activeGroup = this._findWorkspaceGroupByIndex(activeWorkspaceIndex);
if (vertical)
switchData.container.y = -activeGroup.y;
else
switchData.container.x = -activeGroup.x;
}
_finishWorkspaceSwitch(switchData) {
this._switchData = null;
switchData.backgroundGroup.destroy();
switchData.container.destroy();
switchData.stickyGroup.destroy();
switchData.monitors.forEach(m => m.destroy());
this.movingWindow = null;
}
@ -253,45 +355,32 @@ var WorkspaceAnimationController = class {
this._prepareWorkspaceSwitch(workspaceIndices);
this._switchData.inProgress = true;
const fromGroup = this._findWorkspaceGroupByIndex(from);
const toGroup = this._findWorkspaceGroupByIndex(to);
const fromWs = global.workspace_manager.get_workspace_by_index(from);
const toWs = global.workspace_manager.get_workspace_by_index(to);
this._switchData.container.x = -fromGroup.x;
this._switchData.container.y = -fromGroup.y;
for (const monitorGroup of this._switchData.monitors) {
monitorGroup.progress = monitorGroup.getWorkspaceProgress(fromWs);
const progress = monitorGroup.getWorkspaceProgress(toWs);
this._switchData.container.ease({
x: -toGroup.x,
y: -toGroup.y,
const params = {
duration: WINDOW_ANIMATION_TIME,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
};
if (monitorGroup.index === Main.layoutManager.primaryIndex) {
params.onComplete = () => {
this._finishWorkspaceSwitch(this._switchData);
onComplete();
this._swipeTracker.enabled = true;
},
});
};
}
_getProgressForWorkspace(workspaceGroup) {
if (global.workspace_manager.layout_rows === -1)
return workspaceGroup.y / global.screen_height;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
return -workspaceGroup.x / global.screen_width;
else
return workspaceGroup.x / global.screen_width;
monitorGroup.ease_property('progress', progress, params);
}
}
_findWorkspaceGroupByIndex(index) {
return this._switchData.workspaceGroups.find(g => g.workspace.index() === index);
}
_findClosestWorkspaceGroup(progress) {
const distances = this._switchData.workspaceGroups.map(g => {
const workspaceProgress = this._getProgressForWorkspace(g);
return Math.abs(workspaceProgress - progress);
});
const index = distances.indexOf(Math.min(...distances));
return this._switchData.workspaceGroups[index];
_findMonitorGroup(monitorIndex) {
return this._switchData.monitors.find(m => m.index === monitorIndex);
}
_switchWorkspaceBegin(tracker, monitor) {
@ -305,31 +394,22 @@ var WorkspaceAnimationController = class {
? Clutter.Orientation.HORIZONTAL
: Clutter.Orientation.VERTICAL;
const baseDistance = horiz ? global.screen_width : global.screen_height;
let progress;
let cancelProgress;
if (this._switchData && this._switchData.gestureActivated) {
this._switchData.container.remove_all_transitions();
if (!horiz)
progress = -this._switchData.container.y / baseDistance;
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
progress = this._switchData.container.x / baseDistance;
else
progress = -this._switchData.container.x / baseDistance;
const wsGroup = this._findClosestWorkspaceGroup(progress);
cancelProgress = this._getProgressForWorkspaceGroup(wsGroup);
for (const group of this._switchData.monitors)
group.remove_all_transitions();
} else {
this._prepareWorkspaceSwitch();
const activeIndex = workspaceManager.get_active_workspace_index();
const wsGroup = this._findWorkspaceGroupByIndex(activeIndex);
progress = cancelProgress = this._getProgressForWorkspace(wsGroup);
}
const points = this._switchData.workspaceGroups.map(this._getProgressForWorkspace);
const monitorGroup = this._findMonitorGroup(monitor);
const baseDistance = monitorGroup.baseDistance;
const progress = monitorGroup.progress;
const closestWs = monitorGroup.findClosestWorkspace(progress);
const cancelProgress = monitorGroup.getWorkspaceProgress(closestWs);
const points = monitorGroup.getSnapPoints();
this._switchData.baseMonitorGroup = monitorGroup;
tracker.confirmSwipe(baseDistance, points, progress, cancelProgress);
}
@ -338,39 +418,37 @@ var WorkspaceAnimationController = class {
if (!this._switchData)
return;
let xPos = 0;
let yPos = 0;
if (global.workspace_manager.layout_rows === -1)
yPos = -Math.round(progress * global.screen_height);
else if (Clutter.get_default_text_direction() === Clutter.TextDirection.RTL)
xPos = Math.round(progress * global.screen_width);
else
xPos = -Math.round(progress * global.screen_width);
this._switchData.container.set_position(xPos, yPos);
for (const monitorGroup of this._switchData.monitors)
monitorGroup.updateSwipeForMonitor(progress, this._switchData.baseMonitorGroup);
}
_switchWorkspaceEnd(tracker, duration, endProgress) {
if (!this._switchData)
return;
const newGroup = this._findClosestWorkspaceGroup(endProgress);
const switchData = this._switchData;
switchData.gestureActivated = true;
this._switchData.container.ease({
x: -newGroup.x,
y: -newGroup.y,
const newWs = switchData.baseMonitorGroup.findClosestWorkspace(endProgress);
for (const monitorGroup of this._switchData.monitors) {
const progress = monitorGroup.getWorkspaceProgress(newWs);
const params = {
duration,
mode: Clutter.AnimationMode.EASE_OUT_CUBIC,
onComplete: () => {
if (!newGroup.workspace.active)
newGroup.workspace.activate(global.get_current_time());
};
if (monitorGroup.index === Main.layoutManager.primaryIndex) {
params.onComplete = () => {
if (!newWs.active)
newWs.activate(global.get_current_time());
this._finishWorkspaceSwitch(switchData);
},
});
};
}
monitorGroup.ease_property('progress', progress, params);
}
}
get gestureActive() {