st: Clip StEntry to allocation
The default get_paint_volume() implementation will do the union of children, and the child ClutterText paint volume may expand beyond StEntry size when text overflows. We actually want all content to be clipped to the StEntry, so implement get_paint_volume() and tell it so. (cherry picked from commit 86a520b880808ad18d397ab8e7a7a05b1a8b4e4c)
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@ -906,6 +906,13 @@ st_entry_unmap (ClutterActor *actor)
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CLUTTER_ACTOR_CLASS (st_entry_parent_class)->unmap (actor);
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}
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static gboolean
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st_entry_get_paint_volume (ClutterActor *actor,
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ClutterPaintVolume *volume)
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{
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return clutter_paint_volume_set_from_allocation (volume, actor);
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}
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static void
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st_entry_class_init (StEntryClass *klass)
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{
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@ -923,6 +930,7 @@ st_entry_class_init (StEntryClass *klass)
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actor_class->allocate = st_entry_allocate;
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actor_class->paint = st_entry_paint;
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actor_class->unmap = st_entry_unmap;
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actor_class->get_paint_volume = st_entry_get_paint_volume;
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actor_class->key_press_event = st_entry_key_press_event;
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actor_class->key_focus_in = st_entry_key_focus_in;
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