[AltTab] fix Alt-Shift-Tab again
In Clutter 1.2, clutter_event_get_keysym() ignored the state of the Shift key. In 1.4, it does not, so we have to adjust our comparisons accordingly. https://bugzilla.gnome.org/show_bug.cgi?id=627782
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@ -215,6 +215,9 @@ AltTabPopup.prototype = {
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_keyPressEvent : function(actor, event) {
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let keysym = event.get_key_symbol();
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let shift = (Shell.get_event_state(event) & Clutter.ModifierType.SHIFT_MASK);
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// X allows servers to represent Shift+Tab in two different ways
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if (shift && keysym == Clutter.Tab)
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keysym = Clutter.ISO_Left_Tab;
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this._disableHover();
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@ -222,17 +225,22 @@ AltTabPopup.prototype = {
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// keys aren't mapped correctly
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if (keysym == Clutter.grave)
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this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow());
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this._select(this._currentApp, this._nextWindow());
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else if (keysym == Clutter.asciitilde)
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this._select(this._currentApp, this._previousWindow());
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else if (keysym == Clutter.Escape)
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this.destroy();
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else if (this._thumbnailsFocused) {
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if (keysym == Clutter.Tab) {
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if (shift && (this._currentWindow == 0 || this._currentWindow == -1))
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this._select(this._previousApp());
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else if (!shift && this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1)
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if (this._currentWindow == this._appIcons[this._currentApp].cachedWindows.length - 1)
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this._select(this._nextApp());
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else
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this._select(this._currentApp, shift ? this._previousWindow() : this._nextWindow());
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this._select(this._currentApp, this._nextWindow());
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} else if (keysym == Clutter.ISO_Left_Tab) {
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if (this._currentWindow == 0 || this._currentWindow == -1)
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this._select(this._previousApp());
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else
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this._select(this._currentApp, this._previousWindow());
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} else if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._currentApp, this._previousWindow());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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@ -241,7 +249,9 @@ AltTabPopup.prototype = {
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this._select(this._currentApp, null, true);
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} else {
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if (keysym == Clutter.Tab)
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this._select(shift ? this._previousApp() : this._nextApp());
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this._select(this._nextApp());
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else if (keysym == Clutter.ISO_Left_Tab)
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this._select(this._previousApp());
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else if (keysym == Clutter.Left || keysym == Clutter.a)
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this._select(this._previousApp());
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else if (keysym == Clutter.Right || keysym == Clutter.d)
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