st-bin: Destroy child in ClutterActor:destroy vfunc
According to Clutter documentation, "[…] actors implementing the ClutterContainer interface should override the default implementation of the class handler of this signal and call clutter_actor_destroy() on their children." StBin was doing that in GObject:dispose() instead. Move the child destruction to a new ClutterActor:destroy() vfunc override.
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@ -177,15 +177,15 @@ st_bin_get_preferred_height (ClutterActor *self,
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}
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static void
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st_bin_dispose (GObject *gobject)
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st_bin_destroy (ClutterActor *actor)
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{
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StBinPrivate *priv = st_bin_get_instance_private (ST_BIN (gobject));
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StBinPrivate *priv = st_bin_get_instance_private (ST_BIN (actor));
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if (priv->child)
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clutter_actor_destroy (priv->child);
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g_assert (priv->child == NULL);
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G_OBJECT_CLASS (st_bin_parent_class)->dispose (gobject);
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CLUTTER_ACTOR_CLASS (st_bin_parent_class)->destroy (actor);
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}
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static void
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@ -315,11 +315,11 @@ st_bin_class_init (StBinClass *klass)
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gobject_class->set_property = st_bin_set_property;
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gobject_class->get_property = st_bin_get_property;
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gobject_class->dispose = st_bin_dispose;
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actor_class->get_preferred_width = st_bin_get_preferred_width;
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actor_class->get_preferred_height = st_bin_get_preferred_height;
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actor_class->allocate = st_bin_allocate;
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actor_class->destroy = st_bin_destroy;
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widget_class->popup_menu = st_bin_popup_menu;
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widget_class->navigate_focus = st_bin_navigate_focus;
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