messageTray: Clean up _updateState for notifications

_updateState has a lot of variables that sort of gunk up the
code and make it more unreadable than need be. Clean up the logic
a lot by moving those variables into the places that they actually
matter, renaming them to remove prefixes, and remove some conditions
that are always met.
This commit is contained in:
Jasper St. Pierre 2013-08-01 23:07:59 -04:00
parent 3cb809b444
commit b6499e5248

View File

@ -2236,39 +2236,37 @@ const MessageTray = new Lang.Class({
// _updateState() figures out what (if anything) needs to be done
// at the present time.
_updateState: function() {
// Notifications
let notificationQueue = this._notificationQueue.filter(function(n) {
// Filter out acknowledged notifications.
this._notificationQueue = this._notificationQueue.filter(function(n) {
return !n.acknowledged;
});
let hasNotifications = Main.sessionMode.hasNotifications;
this._notificationQueue = notificationQueue;
let notificationUrgent = notificationQueue.length > 0 && notificationQueue[0].urgency == Urgency.CRITICAL;
let notificationForFeedback = notificationQueue.length > 0 && notificationQueue[0].forFeedback;
let notificationsLimited = this._busy || Main.layoutManager.bottomMonitor.inFullscreen;
let notificationsPending = notificationQueue.length > 0 && (!notificationsLimited || notificationUrgent || notificationForFeedback) && hasNotifications;
let nextNotification = notificationQueue.length > 0 ? notificationQueue[0] : null;
let notificationPinned = this._pointerInNotification && !this._notificationRemoved;
let notificationExpanded = this._notification && this._notification.expanded;
let notificationExpired = (this._userActiveWhileNotificationShown &&
this._notificationTimeoutId == 0 &&
!(this._notification && this._notification.urgency == Urgency.CRITICAL) &&
!(this._notification && this._notification.focused) &&
!this._pointerInNotification);
let notificationLockedOut = !hasNotifications && this._notification;
let notificationMustClose = (this._notificationRemoved || notificationLockedOut || notificationExpired || this._traySummoned);
let canShowNotification = notificationsPending && this._trayState == State.HIDDEN && !this._traySummoned;
if (this._notificationState == State.HIDDEN) {
if (canShowNotification)
this._showNotification();
let shouldShowNotification = (hasNotifications && this._trayState == State.HIDDEN && !this._traySummoned);
let nextNotification = this._notificationQueue[0] || null;
if (shouldShowNotification && nextNotification) {
let limited = this._busy || Main.layoutManager.bottomMonitor.inFullscreen;
let showNextNotification = (!limited || nextNotification.forFeedback || nextNotification.urgency == Urgency.CRITICAL);
if (showNextNotification)
this._showNotification();
}
} else if (this._notificationState == State.SHOWN) {
if (notificationMustClose) {
let animate = !(this._notificationRemoved || notificationLockedOut);
let pinned = this._pointerInNotification && !this._notificationRemoved;
let expired = (this._userActiveWhileNotificationShown &&
this._notificationTimeoutId == 0 &&
!(this._notification.urgency == Urgency.CRITICAL) &&
!this._notification.focused &&
!this._pointerInNotification);
let mustClose = (this._notificationRemoved || !hasNotifications || expired || this._traySummoned);
if (mustClose) {
let animate = hasNotifications && !this._notificationRemoved;
this._hideNotification(animate);
} else if (notificationPinned && !notificationExpanded) {
} else if (pinned && !this._notification.expanded) {
this._expandNotification(false);
} else if (notificationPinned) {
} else if (pinned) {
this._ensureNotificationFocused();
}
}