blur-effect: Add some more documentation about performance
Explicitly mention that this effect works best for large blur radii and can be slow if the blurred actor/image is large and not being scaled. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/991
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* # Optimizations
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*
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* There are a number of optimizations in place to make this blur implementation
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* real-time.
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* real-time. All in all, the implementation performs best when using large
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* blur-radii that allow downscaling the texture to smaller sizes, at small
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* radii where no downscaling is possible this can easily halve the framerate.
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*
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* ## Multipass
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*
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