blur-effect: Add some more documentation about performance
Explicitly mention that this effect works best for large blur radii and can be slow if the blurred actor/image is large and not being scaled. https://gitlab.gnome.org/GNOME/gnome-shell/merge_requests/991
This commit is contained in:
parent
463dcc6b93
commit
b4d491a4d2
@ -42,7 +42,9 @@
|
|||||||
* # Optimizations
|
* # Optimizations
|
||||||
*
|
*
|
||||||
* There are a number of optimizations in place to make this blur implementation
|
* There are a number of optimizations in place to make this blur implementation
|
||||||
* real-time.
|
* real-time. All in all, the implementation performs best when using large
|
||||||
|
* blur-radii that allow downscaling the texture to smaller sizes, at small
|
||||||
|
* radii where no downscaling is possible this can easily halve the framerate.
|
||||||
*
|
*
|
||||||
* ## Multipass
|
* ## Multipass
|
||||||
*
|
*
|
||||||
|
Loading…
x
Reference in New Issue
Block a user