From b351536dee0b1e0c201678a6fea5d07c9d778903 Mon Sep 17 00:00:00 2001 From: "Jasper St. Pierre" Date: Thu, 14 Mar 2013 17:00:57 -0400 Subject: [PATCH] background: Rename animationUpdate to updateAnimation This is more consistent. https://bugzilla.gnome.org/show_bug.cgi?id=695882 --- js/ui/background.js | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/js/ui/background.js b/js/ui/background.js index bf8757eac..a63d29eb2 100644 --- a/js/ui/background.js +++ b/js/ui/background.js @@ -267,9 +267,9 @@ const Background = new Lang.Class({ _destroy: function() { this._cancellable.cancel(); - if (this._animationUpdateTimeoutId) { - GLib.source_remove (this._animationUpdateTimeoutId); - this._animationUpdateTimeoutId = 0 + if (this._updateAnimationTimeoutId) { + GLib.source_remove (this._updateAnimationTimeoutId); + this._updateAnimationTimeoutId = 0; } let i; @@ -378,17 +378,17 @@ const Background = new Lang.Class({ if (this._images[1]) this._images[1].opacity = this._animation.transitionProgress * 255; - this._queueAnimationUpdate(); + this._queueUpdateAnimation(); }, _updateAnimation: function() { - this._animationUpdateTimeoutId = 0; + this._updateAnimationTimeoutId = 0; let files = this._animation.getKeyFrameFiles(this._layoutManager.monitors[this._monitorIndex]); if (!files) { this._setLoaded(); - this._queueAnimationUpdate(); + this._queueUpdateAnimation(); return; } @@ -432,8 +432,8 @@ const Background = new Lang.Class({ } }, - _queueAnimationUpdate: function() { - if (this._animationUpdateTimeoutId != 0) + _queueUpdateAnimation: function() { + if (this._updateAnimationTimeoutId != 0) return; if (!this._cancellable || this._cancellable.is_cancelled()) @@ -447,10 +447,10 @@ const Background = new Lang.Class({ let interval = Math.max(ANIMATION_MIN_WAKEUP_INTERVAL * 1000, timePerStep); - this._animationUpdateTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, + this._updateAnimationTimeoutId = GLib.timeout_add(GLib.PRIORITY_DEFAULT, interval, Lang.bind(this, function() { - this._animationUpdateTimeoutId = 0; + this._updateAnimationTimeoutId = 0; this._updateAnimation(); return false; }));