boxpointer: Clean up reposition
Given that it's modifying state, there's no reason it can't be using it instead. This makes it easier to use, so we aren't passing in a bunch of instance variables every time. https://bugzilla.gnome.org/show_bug.cgi?id=690608
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@ -220,7 +220,7 @@ const BoxPointer = new Lang.Class({
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this.bin.allocate(childBox, flags);
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this.bin.allocate(childBox, flags);
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if (this._sourceActor && this._sourceActor.mapped) {
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if (this._sourceActor && this._sourceActor.mapped) {
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this._reposition(this._sourceActor, this._arrowAlignment);
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this._reposition();
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if (this._shouldFlip()) {
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if (this._shouldFlip()) {
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switch (this._arrowSide) {
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switch (this._arrowSide) {
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@ -237,7 +237,7 @@ const BoxPointer = new Lang.Class({
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this._arrowSide = St.Side.LEFT;
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this._arrowSide = St.Side.LEFT;
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break;
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break;
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}
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}
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this._reposition(this._sourceActor, this._arrowAlignment);
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this._reposition();
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}
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}
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}
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}
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},
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},
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@ -417,7 +417,7 @@ const BoxPointer = new Lang.Class({
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this._sourceActor = sourceActor;
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this._sourceActor = sourceActor;
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this._arrowAlignment = alignment;
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this._arrowAlignment = alignment;
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this._reposition(sourceActor, alignment);
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this._reposition();
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},
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},
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setSourceAlignment: function(alignment) {
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setSourceAlignment: function(alignment) {
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@ -429,7 +429,10 @@ const BoxPointer = new Lang.Class({
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this.setPosition(this._sourceActor, this._arrowAlignment);
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this.setPosition(this._sourceActor, this._arrowAlignment);
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},
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},
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_reposition: function(sourceActor, alignment) {
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_reposition: function() {
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let sourceActor = this._sourceActor;
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let alignment = this._arrowAlignment;
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// Position correctly relative to the sourceActor
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// Position correctly relative to the sourceActor
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let sourceNode = sourceActor.get_theme_node();
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let sourceNode = sourceActor.get_theme_node();
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let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
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let sourceContentBox = sourceNode.get_content_box(sourceActor.get_allocation_box());
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