[StThemeNode] Add helper method to get the paint allocation

StThemeNodes may have properties - namely shadows - which paint
outside an actor's allocation. This is not a problem unless drawing
is redirected to an offscreen buffer, in which case the actually
painted size is needed in advance when setting up the buffer.

Add a convenience method to calculate an allocation large enough to
paint the node.

https://bugzilla.gnome.org/show_bug.cgi?id=619025
This commit is contained in:
Florian Müllner 2010-06-04 15:21:59 +02:00
parent 24a4ca0c6d
commit af3ca027a1
5 changed files with 77 additions and 8 deletions

View File

@ -77,6 +77,35 @@ st_shadow_free (StShadow *shadow)
g_slice_free (StShadow, shadow); g_slice_free (StShadow, shadow);
} }
/**
* st_shadow_get_box:
* @shadow: a #StShadow
* @actor_box: the box allocated to a #ClutterAlctor
* @shadow_box: computed box occupied by @shadow
*
* Gets the box used to paint @shadow, which will be partly
* outside of @actor_box
*/
void
st_shadow_get_box (StShadow *shadow,
const ClutterActorBox *actor_box,
ClutterActorBox *shadow_box)
{
g_return_if_fail (shadow != NULL);
g_return_if_fail (actor_box != NULL);
g_return_if_fail (shadow_box != NULL);
shadow_box->x1 = actor_box->x1 + shadow->xoffset
- shadow->blur - shadow->spread;
shadow_box->x2 = actor_box->x2 + shadow->xoffset
+ shadow->blur + shadow->spread;
shadow_box->y1 = actor_box->y1 + shadow->yoffset
- shadow->blur - shadow->spread;
shadow_box->y2 = actor_box->y2 + shadow->yoffset
+ shadow->blur + shadow->spread;
}
GType GType
st_shadow_get_type (void) st_shadow_get_type (void)
{ {

View File

@ -41,6 +41,10 @@ StShadow *st_shadow_new (ClutterColor *color,
StShadow *st_shadow_copy (const StShadow *shadow); StShadow *st_shadow_copy (const StShadow *shadow);
void st_shadow_free (StShadow *shadow); void st_shadow_free (StShadow *shadow);
void st_shadow_get_box (StShadow *shadow,
const ClutterActorBox *actor_box,
ClutterActorBox *shadow_box);
G_END_DECLS G_END_DECLS
#endif /* __ST_SHADOW__ */ #endif /* __ST_SHADOW__ */

View File

@ -32,6 +32,7 @@
#include <string.h> #include <string.h>
#include <math.h> #include <math.h>
#include "st-shadow.h"
#include "st-theme-private.h" #include "st-theme-private.h"
#include "st-theme-context.h" #include "st-theme-context.h"
#include "st-texture-cache.h" #include "st-texture-cache.h"
@ -822,14 +823,7 @@ paint_shadow_with_opacity (CoglHandle shadow_material,
ClutterActorBox shadow_box; ClutterActorBox shadow_box;
CoglColor color; CoglColor color;
shadow_box.x1 = box->x1 + shadow_spec->xoffset st_shadow_get_box (shadow_spec, box, &shadow_box);
- shadow_spec->blur - shadow_spec->spread;
shadow_box.y1 = box->y1 + shadow_spec->yoffset
- shadow_spec->blur - shadow_spec->spread;
shadow_box.x2 = box->x2 + shadow_spec->xoffset
+ shadow_spec->blur + shadow_spec->spread;
shadow_box.y2 = box->y2 + shadow_spec->yoffset
+ shadow_spec->blur + shadow_spec->spread;
cogl_color_set_from_4ub (&color, cogl_color_set_from_4ub (&color,
shadow_spec->color.red * paint_opacity / 255, shadow_spec->color.red * paint_opacity / 255,

View File

@ -2508,6 +2508,44 @@ st_theme_node_get_content_box (StThemeNode *node,
content_box->y2 = (int)(0.5 + content_box->y1 + content_height); content_box->y2 = (int)(0.5 + content_box->y1 + content_height);
} }
/**
* st_theme_node_get_paint_box:
* @node: a #StThemeNode
* @allocation: the box allocated to a #ClutterAlctor
* @paint_box: computed box occupied when painting the actor
*
* Gets the box used to paint the actor, including the area occupied by
* properties which paint outside the actor's assigned allocation
* (currently only st-shadow). When painting @node to an offscreen buffer,
* this function can be used to determine the necessary size of the buffer.
*/
void
st_theme_node_get_paint_box (StThemeNode *node,
const ClutterActorBox *actor_box,
ClutterActorBox *paint_box)
{
StShadow *shadow;
g_return_if_fail (ST_IS_THEME_NODE (node));
g_return_if_fail (actor_box != NULL);
g_return_if_fail (paint_box != NULL);
shadow = st_theme_node_get_shadow (node);
if (shadow)
{
ClutterActorBox shadow_box;
st_shadow_get_box (shadow, actor_box, &shadow_box);
paint_box->x1 = MIN (actor_box->x1, shadow_box.x1);
paint_box->x2 = MAX (actor_box->x2, shadow_box.x2);
paint_box->y1 = MIN (actor_box->y1, shadow_box.y1);
paint_box->y2 = MAX (actor_box->y2, shadow_box.y2);
}
else
*paint_box = *actor_box;
}
/** /**
* st_theme_node_geometry_equal: * st_theme_node_geometry_equal:

View File

@ -169,6 +169,10 @@ void st_theme_node_adjust_preferred_height (StThemeNode *node,
void st_theme_node_get_content_box (StThemeNode *node, void st_theme_node_get_content_box (StThemeNode *node,
const ClutterActorBox *actor_box, const ClutterActorBox *actor_box,
ClutterActorBox *content_box); ClutterActorBox *content_box);
/* Helper for StThemeNodeTransition */
void st_theme_node_get_paint_box (StThemeNode *node,
const ClutterActorBox *actor_box,
ClutterActorBox *paint_box);
gboolean st_theme_node_geometry_equal (StThemeNode *node, gboolean st_theme_node_geometry_equal (StThemeNode *node,
StThemeNode *other); StThemeNode *other);