lookingGlass: Add switches for debug flags

This adds a new "Flags" tab to looking glass where several debug flags
can be toggled at run time. This includes:

ClutterDebugFlags
ClutterDrawDebugFlags
MetaDebugPaintFlags
MetaDebugTopics
MetaContext::unsafe-mode

Fixes: https://gitlab.gnome.org/GNOME/gnome-shell/-/issues/3968
Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/1994>
This commit is contained in:
Sebastian Keller 2021-09-29 20:09:19 +02:00 committed by Marge Bot
parent 828da18b72
commit ac4412e4aa
2 changed files with 240 additions and 1 deletions

View File

@ -107,3 +107,17 @@ $text_fg_color: #ccc;
border-radius: $base_border_radius; border-radius: $base_border_radius;
padding: 6px; padding: 6px;
} }
.lg-debug-flag-button {
StLabel { padding: $base_spacing, 2 * $base_spacing; }
color: $text_fg_color;
&:hover { color: lighten($text_fg_color, 20%); }
&:active { color: darken($text_fg_color, 20%); }
}
.lg-debug-flags-header {
padding-top: 2 * $base_spacing;
font-size: 120%;
font-weight: bold;
}

View File

@ -8,6 +8,7 @@ const System = imports.system;
const History = imports.misc.history; const History = imports.misc.history;
const ExtensionUtils = imports.misc.extensionUtils; const ExtensionUtils = imports.misc.extensionUtils;
const PopupMenu = imports.ui.popupMenu;
const ShellEntry = imports.ui.shellEntry; const ShellEntry = imports.ui.shellEntry;
const Main = imports.ui.main; const Main = imports.ui.main;
const JsParse = imports.misc.jsParse; const JsParse = imports.misc.jsParse;
@ -35,6 +36,15 @@ var AUTO_COMPLETE_GLOBAL_KEYWORDS = _getAutoCompleteGlobalKeywords();
const LG_ANIMATION_TIME = 500; const LG_ANIMATION_TIME = 500;
const CLUTTER_DEBUG_FLAG_CATEGORIES = new Map([
// Paint debugging can easily result in a non-responsive session
['DebugFlag', { argPos: 0, exclude: ['PAINT'] }],
['DrawDebugFlag', { argPos: 1, exclude: [] }],
// Exluded due to the only current option likely to result in shooting ones
// foot
// ['PickDebugFlag', { argPos: 2, exclude: [] }],
]);
function _getAutoCompleteGlobalKeywords() { function _getAutoCompleteGlobalKeywords() {
const keywords = ['true', 'false', 'null', 'new']; const keywords = ['true', 'false', 'null', 'new'];
// Don't add the private properties of globalThis (i.e., ones starting with '_') // Don't add the private properties of globalThis (i.e., ones starting with '_')
@ -1003,6 +1013,218 @@ class ActorTreeViewer extends St.BoxLayout {
} }
}); });
var DebugFlag = GObject.registerClass({
GTypeFlags: GObject.TypeFlags.ABSTRACT,
}, class DebugFlag extends St.Button {
_init(label) {
const box = new St.BoxLayout();
const flagLabel = new St.Label({
text: label,
x_expand: true,
x_align: Clutter.ActorAlign.START,
y_align: Clutter.ActorAlign.CENTER,
});
box.add_child(flagLabel);
this._flagSwitch = new PopupMenu.Switch(false);
this._stateHandler = this._flagSwitch.connect('notify::state', () => {
if (this._flagSwitch.state)
this._enable();
else
this._disable();
});
// Update state whenever the switch is mapped, because most debug flags
// don't have a way of notifying us of changes.
this._flagSwitch.connect('notify::mapped', () => {
if (!this._flagSwitch.is_mapped())
return;
const state = this._isEnabled();
if (state === this._flagSwitch.state)
return;
this._flagSwitch.block_signal_handler(this._stateHandler);
this._flagSwitch.state = state;
this._flagSwitch.unblock_signal_handler(this._stateHandler);
});
box.add_child(this._flagSwitch);
super._init({
style_class: 'lg-debug-flag-button',
can_focus: true,
toggleMode: true,
child: box,
label_actor: flagLabel,
y_align: Clutter.ActorAlign.CENTER,
});
this.connect('clicked', () => this._flagSwitch.toggle());
}
_isEnabled() {
throw new Error('Method not implemented');
}
_enable() {
throw new Error('Method not implemented');
}
_disable() {
throw new Error('Method not implemented');
}
});
var ClutterDebugFlag = GObject.registerClass(
class ClutterDebugFlag extends DebugFlag {
_init(categoryName, flagName) {
super._init(flagName);
this._argPos = CLUTTER_DEBUG_FLAG_CATEGORIES.get(categoryName).argPos;
this._enumValue = Clutter[categoryName][flagName];
}
_isEnabled() {
const enabledFlags = Meta.get_clutter_debug_flags();
return !!(enabledFlags[this._argPos] & this._enumValue);
}
_getArgs() {
const args = [0, 0, 0];
args[this._argPos] = this._enumValue;
return args;
}
_enable() {
Meta.add_clutter_debug_flags(...this._getArgs());
}
_disable() {
Meta.remove_clutter_debug_flags(...this._getArgs());
}
});
var MutterPaintDebugFlag = GObject.registerClass(
class MutterPaintDebugFlag extends DebugFlag {
_init(flagName) {
super._init(flagName);
this._enumValue = Meta.DebugPaintFlag[flagName];
}
_isEnabled() {
return !!(Meta.get_debug_paint_flags() & this._enumValue);
}
_enable() {
Meta.add_debug_paint_flag(this._enumValue);
}
_disable() {
Meta.remove_debug_paint_flag(this._enumValue);
}
});
var MutterTopicDebugFlag = GObject.registerClass(
class MutterTopicDebugFlag extends DebugFlag {
_init(flagName) {
super._init(flagName);
this._enumValue = Meta.DebugTopic[flagName];
}
_isEnabled() {
return Meta.is_topic_enabled(this._enumValue);
}
_enable() {
Meta.add_verbose_topic(this._enumValue);
}
_disable() {
Meta.remove_verbose_topic(this._enumValue);
}
});
var UnsafeModeDebugFlag = GObject.registerClass(
class UnsafeModeDebugFlag extends DebugFlag {
_init() {
super._init('unsafe-mode');
}
_isEnabled() {
return global.context.unsafe_mode;
}
_enable() {
global.context.unsafe_mode = true;
}
_disable() {
global.context.unsafe_mode = false;
}
});
var DebugFlags = GObject.registerClass(
class DebugFlags extends St.BoxLayout {
_init() {
super._init({
name: 'lookingGlassDebugFlags',
vertical: true,
x_align: Clutter.ActorAlign.CENTER,
});
// Clutter debug flags
for (const [categoryName, props] of CLUTTER_DEBUG_FLAG_CATEGORIES.entries()) {
this._addHeader('Clutter%s'.format(categoryName));
for (const flagName of this._getFlagNames(Clutter[categoryName])) {
if (props.exclude.includes(flagName))
continue;
this.add_child(new ClutterDebugFlag(categoryName, flagName));
}
}
// Meta paint flags
this._addHeader('MetaDebugPaintFlag');
for (const flagName of this._getFlagNames(Meta.DebugPaintFlag))
this.add_child(new MutterPaintDebugFlag(flagName));
// Meta debug topics
this._addHeader('MetaDebugTopic');
for (const flagName of this._getFlagNames(Meta.DebugTopic))
this.add_child(new MutterTopicDebugFlag(flagName));
// MetaContext::unsafe-mode
this._addHeader('MetaContext');
this.add_child(new UnsafeModeDebugFlag());
}
_addHeader(title) {
const header = new St.Label({
text: title,
style_class: 'lg-debug-flags-header',
x_align: Clutter.ActorAlign.START,
});
this.add_child(header);
}
*_getFlagNames(enumObject) {
for (const flagName of Object.getOwnPropertyNames(enumObject)) {
if (typeof enumObject[flagName] !== 'number')
continue;
if (enumObject[flagName] <= 0)
continue;
yield flagName;
}
}
});
var LookingGlass = GObject.registerClass( var LookingGlass = GObject.registerClass(
class LookingGlass extends St.BoxLayout { class LookingGlass extends St.BoxLayout {
_init() { _init() {
@ -1124,6 +1346,9 @@ class LookingGlass extends St.BoxLayout {
this._actorTreeViewer = new ActorTreeViewer(this); this._actorTreeViewer = new ActorTreeViewer(this);
notebook.appendPage('Actors', this._actorTreeViewer); notebook.appendPage('Actors', this._actorTreeViewer);
this._debugFlags = new DebugFlags();
notebook.appendPage('Flags', this._debugFlags);
this._entry.clutter_text.connect('activate', (o, _e) => { this._entry.clutter_text.connect('activate', (o, _e) => {
// Hide any completions we are currently showing // Hide any completions we are currently showing
this._hideCompletions(); this._hideCompletions();