windowManager: Fix fullscreen animations on dualscreen
The translation should describe the difference between the fullscreened and unfullscreened position of the window - however we are currently assuming a fullscreen position of (0, 0) instead of the monitor's origin, which causes glitches on dualscreen setups. https://bugzilla.gnome.org/show_bug.cgi?id=756697
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@ -1235,15 +1235,17 @@ const WindowManager = new Lang.Class({
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},
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_fullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
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actor.translation_x = oldFrameRect.x;
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actor.translation_y = oldFrameRect.y;
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let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
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actor.translation_x = oldFrameRect.x - monitor.x;
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actor.translation_y = oldFrameRect.y - monitor.y;
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this._fullscreenAnimation(shellwm, actor, oldFrameRect);
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},
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_unfullscreenWindow: function(shellwm, actor, oldFrameRect, oldBufferRect) {
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let targetRect = actor.meta_window.get_frame_rect();
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actor.translation_x = -targetRect.x;
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actor.translation_y = -targetRect.y;
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let monitor = Main.layoutManager.monitors[actor.meta_window.get_monitor()];
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actor.translation_x = -(targetRect.x - monitor.x);
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actor.translation_y = -(targetRect.y - monitor.y);
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this._fullscreenAnimation(shellwm, actor, oldFrameRect);
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},
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