Clean up definition of dragOffsetX, dragOffsetY
These variables were computed strangely; through cancellation they'd end up being negative 1/2 the width/height of the actor, so just use that directly. https://bugzilla.gnome.org/show_bug.cgi?id=607821
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@ -170,8 +170,8 @@ _Draggable.prototype = {
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}
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this._dragOrigParent = undefined;
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this._dragOffsetX = this._dragActor.x - this._dragStartX;
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this._dragOffsetY = this._dragActor.y - this._dragStartY;
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this._dragOffsetX = - this._dragActorSource.width / 2;
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this._dragOffsetY = - this._dragActorSource.height / 2;
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} else {
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this._dragActor = this.actor;
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this._dragActorSource = undefined;
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@ -181,8 +181,8 @@ _Draggable.prototype = {
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this._dragOrigScale = this._dragActor.scale_x;
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let [actorStageX, actorStageY] = this.actor.get_transformed_position();
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this._dragOffsetX = actorStageX - this._dragStartX;
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this._dragOffsetY = actorStageY - this._dragStartY;
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this._dragOffsetX = actorStageX - stageX;
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this._dragOffsetY = actorStageY - stageY;
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// Set the actor's scale such that it will keep the same
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// transformed size when it's reparented to the stage
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