Clean up definition of dragOffsetX, dragOffsetY

These variables were computed strangely; through cancellation
they'd end up being negative 1/2 the width/height of the actor,
so just use that directly.

https://bugzilla.gnome.org/show_bug.cgi?id=607821
This commit is contained in:
Colin Walters 2010-03-05 15:23:42 -05:00
parent 046e0609ab
commit aa7de264e6

View File

@ -170,8 +170,8 @@ _Draggable.prototype = {
}
this._dragOrigParent = undefined;
this._dragOffsetX = this._dragActor.x - this._dragStartX;
this._dragOffsetY = this._dragActor.y - this._dragStartY;
this._dragOffsetX = - this._dragActorSource.width / 2;
this._dragOffsetY = - this._dragActorSource.height / 2;
} else {
this._dragActor = this.actor;
this._dragActorSource = undefined;
@ -181,8 +181,8 @@ _Draggable.prototype = {
this._dragOrigScale = this._dragActor.scale_x;
let [actorStageX, actorStageY] = this.actor.get_transformed_position();
this._dragOffsetX = actorStageX - this._dragStartX;
this._dragOffsetY = actorStageY - this._dragStartY;
this._dragOffsetX = actorStageX - stageX;
this._dragOffsetY = actorStageY - stageY;
// Set the actor's scale such that it will keep the same
// transformed size when it's reparented to the stage