shellEntry: Add an animation when opening the menu
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@ -5,6 +5,7 @@ const Gtk = imports.gi.Gtk;
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const Lang = imports.lang;
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const St = imports.gi.St;
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const BoxPointer = imports.ui.boxpointer;
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const Main = imports.ui.main;
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const Params = imports.misc.params;
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const PopupMenu = imports.ui.popupMenu;
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@ -67,7 +68,7 @@ const EntryMenu = new Lang.Class({
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}
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},
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open: function() {
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open: function(animate) {
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this._updatePasteItem();
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this._updateCopyItem();
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if (this._passwordItem)
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@ -77,13 +78,13 @@ const EntryMenu = new Lang.Class({
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if (!this.actor.navigate_focus(null, direction, false))
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this.actor.grab_key_focus();
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this.parent();
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this.parent(animate);
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this._entry.add_style_pseudo_class('focus');
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},
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close: function() {
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close: function(animate) {
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this._entry.grab_key_focus();
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this.parent();
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this.parent(animate);
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},
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_updateCopyItem: function() {
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@ -136,12 +137,12 @@ function _setMenuAlignment(entry, stageX) {
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function _onButtonPressEvent(actor, event, entry) {
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if (entry.menu.isOpen) {
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entry.menu.close();
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entry.menu.close(BoxPointer.PopupAnimation.FULL);
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return true;
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} else if (event.get_button() == 3) {
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let [stageX, stageY] = event.get_coords();
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_setMenuAlignment(entry, stageX);
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entry.menu.open();
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entry.menu.open(BoxPointer.PopupAnimation.FULL);
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return true;
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}
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return false;
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@ -151,7 +152,7 @@ function _onPopup(actor, entry) {
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let [success, textX, textY, lineHeight] = entry.clutter_text.position_to_coords(-1);
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if (success)
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entry.menu.setSourceAlignment(textX / entry.width);
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entry.menu.open();
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entry.menu.open(BoxPointer.PopupAnimation.FULL);
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};
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function addContextMenu(entry, params) {
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