Attach dialogs to windows with visual effects
Override the new mutter preference /apps/mutter/general/attach_modal_dialogs to attach modal dialogs to their parent window. Animate the modal dialogs expanding from the top of the parent window. Slowly dim the parent window after the dialog comes up. https://bugzilla.gnome.org/show_bug.cgi?id=612726
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@ -70,6 +70,10 @@ menudir = $(sysconfdir)/xdg/menus
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menu_DATA = \
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menu_DATA = \
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gs-applications.menu
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gs-applications.menu
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shadersdir = $(pkgdatadir)/shaders
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shaders_DATA = \
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shaders/dim-window.glsl
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install-data-local:
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install-data-local:
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GCONF_CONFIG_SOURCE=$(GCONF_SCHEMA_CONFIG_SOURCE) $(GCONFTOOL) --makefile-install-rule $(srcdir)/$(gconfschema_DATA)
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GCONF_CONFIG_SOURCE=$(GCONF_SCHEMA_CONFIG_SOURCE) $(GCONFTOOL) --makefile-install-rule $(srcdir)/$(gconfschema_DATA)
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@ -2,6 +2,21 @@
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<schemalist>
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<schemalist>
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<!-- Metacity overrides -->
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<!-- Metacity overrides -->
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<schema>
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<key>/schemas/desktop/gnome/shell/windows/attach_modal_dialogs</key>
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<applyto>/desktop/gnome/shell/windows/attach_modal_dialogs</applyto>
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<owner>gnome-shell</owner>
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<type>bool</type>
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<default>true</default>
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<locale name="C">
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<short>Attach modal dialog to the parent window</short>
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<long>
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This key overrides /apps/mutter/general/attach_modal_dialogs when
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running GNOME Shell.
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</long>
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</locale>
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</schema>
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<schema>
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<schema>
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<key>/schemas/desktop/gnome/shell/windows/button_layout</key>
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<key>/schemas/desktop/gnome/shell/windows/button_layout</key>
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<applyto>/desktop/gnome/shell/windows/button_layout</applyto>
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<applyto>/desktop/gnome/shell/windows/button_layout</applyto>
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26
data/shaders/dim-window.glsl
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26
data/shaders/dim-window.glsl
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@ -0,0 +1,26 @@
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#version 100
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uniform sampler2D sampler0;
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uniform float fraction;
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uniform float height;
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const float c = -0.2;
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const float border_max_height = 60.0;
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mat4 contrast = mat4 (1.0 + c, 0.0, 0.0, 0.0,
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0.0, 1.0 + c, 0.0, 0.0,
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0.0, 0.0, 1.0 + c, 0.0,
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0.0, 0.0, 0.0, 1.0);
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vec4 off = vec4(0.633, 0.633, 0.633, 0);
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void main()
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{
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vec4 color = texture2D(sampler0, gl_TexCoord[0].st);
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float y = height * gl_TexCoord[0][1];
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// To reduce contrast, blend with a mid gray
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gl_FragColor = color * contrast - off * c;
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// We only fully dim at a distance of BORDER_MAX_HEIGHT from the edge and
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// when the fraction is 1.0. For other locations and fractions we linearly
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// interpolate back to the original undimmed color.
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gl_FragColor = color + (gl_FragColor - color) * min(y / border_max_height, 1.0);
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gl_FragColor = color + (gl_FragColor - color) * fraction;
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}
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@ -1,6 +1,8 @@
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*- */
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const Clutter = imports.gi.Clutter;
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const Clutter = imports.gi.Clutter;
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const GLib = imports.gi.GLib;
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const Gio = imports.gi.Gio;
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const Lang = imports.lang;
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const Lang = imports.lang;
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const Meta = imports.gi.Meta;
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const Meta = imports.gi.Meta;
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const St = imports.gi.St;
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const St = imports.gi.St;
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@ -11,6 +13,68 @@ const Main = imports.ui.main;
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const Tweener = imports.ui.tweener;
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const Tweener = imports.ui.tweener;
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const WINDOW_ANIMATION_TIME = 0.25;
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const WINDOW_ANIMATION_TIME = 0.25;
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const DIM_TIME = 0.500;
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const UNDIM_TIME = 0.250;
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var dimShader = undefined;
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function getDimShader() {
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if (dimShader === null)
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return null;
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if (!dimShader) {
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let [success, source, length] = GLib.file_get_contents(global.datadir +
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'/shaders/dim-window.glsl');
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try {
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let shader = new Clutter.Shader();
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shader.set_fragment_source(source, -1);
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shader.compile();
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dimShader = shader;
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} catch (e) {
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log(e.message);
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dimShader = null;
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}
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}
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return dimShader;
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}
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function WindowDimmer(actor) {
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this._init(actor);
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}
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WindowDimmer.prototype = {
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_init: function(actor) {
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this.actor = actor;
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},
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set dimFraction(fraction) {
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this._dimFraction = fraction;
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let shader = getDimShader();
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if (!Meta.prefs_get_attach_modal_dialogs() || !shader) {
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this.actor.set_shader(null);
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return;
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}
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if (fraction > 0.01) {
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this.actor.set_shader(shader);
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this.actor.set_shader_param_float('height', this.actor.get_height());
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this.actor.set_shader_param_float('fraction', fraction);
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} else
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this.actor.set_shader(null);
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},
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get dimFraction() {
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return this._dimFraction;
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},
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_dimFraction: 0.0
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};
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function getWindowDimmer(texture) {
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if (!texture._windowDimmer)
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texture._windowDimmer = new WindowDimmer(texture);
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return texture._windowDimmer;
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}
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function WindowManager() {
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function WindowManager() {
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this._init();
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this._init();
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@ -147,7 +211,75 @@ WindowManager.prototype = {
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_unmaximizeWindowDone : function(shellwm, actor) {
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_unmaximizeWindowDone : function(shellwm, actor) {
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},
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},
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_parentHasOtherAttachedDialog: function(parent, self) {
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var count = 0;
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parent.foreach_transient(function(win) {
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if (win.get_window_type() == Meta.CompWindowType.MODAL_DIALOG && win != self)
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count++;
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return false;
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});
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return count != 0;
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},
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_dimParentWindow: function(actor) {
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let meta = actor.get_meta_window();
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let parent = meta.get_transient_for();
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if (!parent)
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return;
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let parentActor = parent.get_compositor_private();
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if (!parentActor)
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return;
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if (!this._parentHasOtherAttachedDialog(parent, meta)) {
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let texture = parentActor.get_texture();
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Tweener.addTween(getWindowDimmer(texture),
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{ dimFraction: 1.0,
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time: DIM_TIME,
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transition: 'linear'
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});
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}
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},
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_undimParentWindow: function(actor) {
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let meta = actor.get_meta_window();
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let parent = meta.get_transient_for();
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if (!parent)
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return;
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let parentActor = parent.get_compositor_private();
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if (!parentActor)
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return;
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if (!this._parentHasOtherAttachedDialog(parent, meta)) {
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let texture = parentActor.get_texture();
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Tweener.addTween(getWindowDimmer(texture),
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{ dimFraction: 0.0,
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time: UNDIM_TIME,
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transition: 'linear'
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});
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}
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},
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_mapWindow : function(shellwm, actor) {
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_mapWindow : function(shellwm, actor) {
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if (this._shouldAnimate() && actor
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&& actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
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&& Meta.prefs_get_attach_modal_dialogs()
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&& actor.get_meta_window().get_transient_for()) {
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actor.set_scale(1.0, 0.0);
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actor.show();
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this._mapping.push(actor);
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Tweener.addTween(actor,
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{ scale_y: 1,
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time: WINDOW_ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: this._mapWindowDone,
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onCompleteScope: this,
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onCompleteParams: [shellwm, actor],
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onOverwrite: this._mapWindowOverwrite,
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onOverwriteScope: this,
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onOverwriteParams: [shellwm, actor]
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});
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this._dimParentWindow(actor);
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return;
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}
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if (!this._shouldAnimate(actor)) {
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if (!this._shouldAnimate(actor)) {
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shellwm.completed_map(actor);
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shellwm.completed_map(actor);
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return;
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return;
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@ -185,11 +317,46 @@ WindowManager.prototype = {
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}
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}
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},
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},
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_destroyWindow : function(shellwm, actor) {
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_destroyWindowOverwrite : function(shellwm, actor) {
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if (this._removeEffect(this._mapping, actor)) {
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shellwm.completed_destroy(actor);
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}
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},
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_destroyWindow : function(shellwm, actor) {
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while (actor && this._shouldAnimate()
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&& actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG
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&& actor.get_meta_window().get_transient_for()) {
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this._undimParentWindow(actor);
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if (!Meta.prefs_get_attach_modal_dialogs())
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break;
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actor.set_scale(1.0, 1.0);
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actor.show();
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this._mapping.push(actor);
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Tweener.addTween(actor,
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{ scale_y: 0,
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time: WINDOW_ANIMATION_TIME,
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transition: "easeOutQuad",
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onComplete: this._destroyWindowDone,
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onCompleteScope: this,
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onCompleteParams: [shellwm, actor],
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onOverwrite: this._destroyWindowOverwrite,
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onOverwriteScope: this,
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onOverwriteParams: [shellwm, actor]
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});
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return;
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}
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shellwm.completed_destroy(actor);
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shellwm.completed_destroy(actor);
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},
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},
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_destroyWindowDone : function(shellwm, actor) {
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_destroyWindowDone : function(shellwm, actor) {
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if (actor && actor.get_window_type() == Meta.CompWindowType.MODAL_DIALOG &&
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actor.get_meta_window().get_transient_for()) {
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if (this._removeEffect(this._mapping, actor)) {
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shellwm.completed_destroy(actor);
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}
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}
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},
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},
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_switchWorkspace : function(shellwm, from, to, direction) {
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_switchWorkspace : function(shellwm, from, to, direction) {
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@ -154,6 +154,8 @@ static void
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gnome_shell_plugin_init (GnomeShellPlugin *shell_plugin)
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gnome_shell_plugin_init (GnomeShellPlugin *shell_plugin)
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{
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{
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g_setenv ("XDG_MENU_PREFIX", "gs-", TRUE);
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g_setenv ("XDG_MENU_PREFIX", "gs-", TRUE);
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meta_prefs_override_preference_location ("/apps/mutter/general/attach_modal_dialogs",
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"/desktop/gnome/shell/windows/attach_modal_dialogs");
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meta_prefs_override_preference_location ("/apps/metacity/general/button_layout",
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meta_prefs_override_preference_location ("/apps/metacity/general/button_layout",
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"/desktop/gnome/shell/windows/button_layout");
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"/desktop/gnome/shell/windows/button_layout");
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}
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}
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