keyboard: destroy actors when a group is removed
We can't reuse key actors since signals connected to them are
associated to the original group object.
Fix of commit 824fbe09c2
.
https://bugzilla.gnome.org/show_bug.cgi?id=681735
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@ -412,13 +412,11 @@ const Keyboard = new Lang.Class({
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},
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},
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_onGroupAdded: function (keyboard, gname) {
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_onGroupAdded: function (keyboard, gname) {
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if (!(gname in this._groups))
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this._groups[gname] = this._createLayersForGroup(gname);
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this._groups[gname] = this._createLayersForGroup(gname);
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},
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},
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_onGroupRemoved: function (keyboard, gname) {
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_onGroupRemoved: function (keyboard, gname) {
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// Since _createLayersForGroup is costly, don't remove the
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delete this._groups[gname];
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// actors from _groups, so they can be reused.
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},
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},
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_setActiveLayer: function () {
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_setActiveLayer: function () {
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