Adopt EventEmitter class instead of injecting Signal methods
Introduce a new class, EventEmitter, which implements signal handling for pure JavaScript classes. EventEmitter still utilizes GJS' addSignalMethods internally. EventEmitter allows static typechecking to understand the structure of event-emitting JS classes and makes creating child classes simpler. The name 'EventEmitter' mirrors a common name for this pattern in Node and in JS libraries. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
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@ -5,7 +5,7 @@
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const { GObject } = imports.gi;
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const JsUnit = imports.jsUnit;
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const Signals = imports.signals;
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const Signals = imports.misc.signals;
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const Environment = imports.ui.environment;
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const { TransientSignalHolder, registerDestroyableType } = imports.misc.signalTracker;
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@ -17,14 +17,11 @@ const Destroyable = GObject.registerClass({
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}, class Destroyable extends GObject.Object {});
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registerDestroyableType(Destroyable);
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class PlainEmitter {}
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Signals.addSignalMethods(PlainEmitter.prototype);
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const GObjectEmitter = GObject.registerClass({
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Signals: { 'signal': {} },
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}, class GObjectEmitter extends Destroyable {});
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const emitter1 = new PlainEmitter();
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const emitter1 = new Signals.EventEmitter();
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const emitter2 = new GObjectEmitter();
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const tracked1 = new Destroyable();
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