Adopt EventEmitter class instead of injecting Signal methods

Introduce a new class, EventEmitter, which implements signal
handling for pure JavaScript classes. EventEmitter still
utilizes GJS' addSignalMethods internally.

EventEmitter allows static typechecking to understand the
structure of event-emitting JS classes and makes creating
child classes simpler.

The name 'EventEmitter' mirrors a common name for this pattern
in Node and in JS libraries.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
This commit is contained in:
Evan Welsh
2022-07-04 18:30:44 -04:00
parent 9e30afe678
commit a88e59c1a8
39 changed files with 204 additions and 169 deletions

View File

@ -2,7 +2,7 @@
/* exported Indicator */
const { Clutter, Gio, GLib, GObject, Gvc, St } = imports.gi;
const Signals = imports.signals;
const Signals = imports.misc.signals;
const Main = imports.ui.main;
const PanelMenu = imports.ui.panelMenu;
@ -29,8 +29,10 @@ function getMixerControl() {
return _mixerControl;
}
var StreamSlider = class {
var StreamSlider = class extends Signals.EventEmitter {
constructor(control) {
super();
this._control = control;
this.item = new PopupMenu.PopupBaseMenuItem({ activate: false });
@ -213,7 +215,6 @@ var StreamSlider = class {
return maxVolume / this._control.get_vol_max_norm();
}
};
Signals.addSignalMethods(StreamSlider.prototype);
var OutputStreamSlider = class extends StreamSlider {
constructor(control) {