Adopt EventEmitter class instead of injecting Signal methods

Introduce a new class, EventEmitter, which implements signal
handling for pure JavaScript classes. EventEmitter still
utilizes GJS' addSignalMethods internally.

EventEmitter allows static typechecking to understand the
structure of event-emitting JS classes and makes creating
child classes simpler.

The name 'EventEmitter' mirrors a common name for this pattern
in Node and in JS libraries.

Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
This commit is contained in:
Evan Welsh
2022-07-04 18:30:44 -04:00
parent 9e30afe678
commit a88e59c1a8
39 changed files with 204 additions and 169 deletions

View File

@ -2,7 +2,7 @@
/* exported MonitorConstraint, LayoutManager */
const { Clutter, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
const Signals = imports.signals;
const Signals = imports.misc.signals;
const Background = imports.ui.background;
const BackgroundMenu = imports.ui.backgroundMenu;
@ -1268,8 +1268,10 @@ class HotCorner extends Clutter.Actor {
}
});
var PressureBarrier = class PressureBarrier {
var PressureBarrier = class PressureBarrier extends Signals.EventEmitter {
constructor(threshold, timeout, actionMode) {
super();
this._threshold = threshold;
this._timeout = timeout;
this._actionMode = actionMode;
@ -1409,7 +1411,6 @@ var PressureBarrier = class PressureBarrier {
this._trigger();
}
};
Signals.addSignalMethods(PressureBarrier.prototype);
var ScreenTransition = GObject.registerClass(
class ScreenTransition extends Clutter.Actor {