Adopt EventEmitter class instead of injecting Signal methods
Introduce a new class, EventEmitter, which implements signal handling for pure JavaScript classes. EventEmitter still utilizes GJS' addSignalMethods internally. EventEmitter allows static typechecking to understand the structure of event-emitting JS classes and makes creating child classes simpler. The name 'EventEmitter' mirrors a common name for this pattern in Node and in JS libraries. Part-of: <https://gitlab.gnome.org/GNOME/gnome-shell/-/merge_requests/2043>
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@ -2,7 +2,7 @@
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/* exported MonitorConstraint, LayoutManager */
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const { Clutter, Gio, GLib, GObject, Meta, Shell, St } = imports.gi;
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const Signals = imports.signals;
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const Signals = imports.misc.signals;
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const Background = imports.ui.background;
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const BackgroundMenu = imports.ui.backgroundMenu;
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@ -1268,8 +1268,10 @@ class HotCorner extends Clutter.Actor {
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}
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});
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var PressureBarrier = class PressureBarrier {
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var PressureBarrier = class PressureBarrier extends Signals.EventEmitter {
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constructor(threshold, timeout, actionMode) {
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super();
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this._threshold = threshold;
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this._timeout = timeout;
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this._actionMode = actionMode;
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@ -1409,7 +1411,6 @@ var PressureBarrier = class PressureBarrier {
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this._trigger();
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}
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};
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Signals.addSignalMethods(PressureBarrier.prototype);
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var ScreenTransition = GObject.registerClass(
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class ScreenTransition extends Clutter.Actor {
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