Use BigBox rather than TidyGrid to organize the panel. #568712
svn path=/trunk/; revision=168
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@ -4,7 +4,7 @@ const Clutter = imports.gi.Clutter;
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const Mainloop = imports.mainloop;
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const Meta = imports.gi.Meta;
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const Shell = imports.gi.Shell;
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const Tidy = imports.gi.Tidy;
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const Big = imports.gi.Big;
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const Button = imports.ui.button;
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const Main = imports.ui.main;
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@ -13,6 +13,8 @@ const PANEL_HEIGHT = 32;
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const TRAY_HEIGHT = 24;
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const PANEL_BACKGROUND_COLOR = new Clutter.Color();
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PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
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const PANEL_BORDER_COLOR = new Clutter.Color();
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PANEL_BORDER_COLOR.from_pixel(0x000000ff);
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const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
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PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
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@ -22,53 +24,44 @@ function Panel() {
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Panel.prototype = {
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_init : function() {
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let me = this;
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let global = Shell.Global.get();
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this._group = new Clutter.Group();
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this._box = new Big.Box({ background_color: PANEL_BACKGROUND_COLOR,
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x: 0,
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y: 0,
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height: PANEL_HEIGHT + 1,
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width: global.screen_width,
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orientation: Big.BoxOrientation.HORIZONTAL,
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spacing: 4,
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border_bottom: 1,
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border_color: PANEL_BORDER_COLOR });
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let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
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reactive: true,
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width: global.screen_width+2,
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height: PANEL_HEIGHT+1,
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border_width: 1});
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background.set_position(-1, -1);
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this._group.add_actor(background);
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this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
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this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
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this._group.add_actor(this.button.button);
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this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
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valign: 0.5,
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end_align: true,
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column_gap: 2 })
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this._group.add_actor(this._grid);
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this._box.append(this.button.button, Big.BoxPackFlags.NONE);
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this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
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text: "" });
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this._grid.add_actor(this._clock);
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// Setting the anchor point at top right (north east) makes that portion of the
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// grid positioned at the position specified below.
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this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
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this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
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let pad = (PANEL_HEIGHT - this._clock.height) / 2;
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let clockbox = new Big.Box({ padding_top: pad,
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padding_bottom: pad,
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padding_right: 4 });
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clockbox.append(this._clock, Big.BoxPackFlags.NONE);
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this._box.append(clockbox, Big.BoxPackFlags.END);
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this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
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let me = this;
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// the anchor point needs to be updated each time the height/width of the content might have changed, because
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// it doesn't get updated on its own
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this._traymanager.connect('tray-icon-added',
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function(o, icon) {
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me._grid.add_actor(icon);
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/* bump the clock back to the end */
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me._grid.remove_actor(me._clock);
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me._grid.add_actor(me._clock);
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me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
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let pad = (PANEL_HEIGHT - icon.height) / 2;
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icon._panel_box = new Big.Box({ padding_top: pad,
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padding_bottom: pad });
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icon._panel_box.append(icon, Big.BoxPackFlags.NONE);
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me._box.append(icon._panel_box, Big.BoxPackFlags.END);
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});
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this._traymanager.connect('tray-icon-removed',
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function(o, icon) {
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me._grid.remove_actor(icon);
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me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
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me._box.remove_actor(icon._panel_box);
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});
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this._traymanager.manage_stage(global.stage);
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@ -92,7 +85,7 @@ Panel.prototype = {
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me._setStruts();
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});
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global.stage.add_actor(this._group);
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global.stage.add_actor(this._box);
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// Start the clock
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this._updateClock();
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