Use BigBox rather than TidyGrid to organize the panel. #568712

svn path=/trunk/; revision=168
This commit is contained in:
Dan Winship 2009-01-27 20:29:37 +00:00
parent 3a84625888
commit a80c18bc4e

View File

@ -4,7 +4,7 @@ const Clutter = imports.gi.Clutter;
const Mainloop = imports.mainloop;
const Meta = imports.gi.Meta;
const Shell = imports.gi.Shell;
const Tidy = imports.gi.Tidy;
const Big = imports.gi.Big;
const Button = imports.ui.button;
const Main = imports.ui.main;
@ -13,6 +13,8 @@ const PANEL_HEIGHT = 32;
const TRAY_HEIGHT = 24;
const PANEL_BACKGROUND_COLOR = new Clutter.Color();
PANEL_BACKGROUND_COLOR.from_pixel(0xeeddccff);
const PANEL_BORDER_COLOR = new Clutter.Color();
PANEL_BORDER_COLOR.from_pixel(0x000000ff);
const PRESSED_BUTTON_BACKGROUND_COLOR = new Clutter.Color();
PRESSED_BUTTON_BACKGROUND_COLOR.from_pixel(0xccbbaaff);
@ -22,53 +24,44 @@ function Panel() {
Panel.prototype = {
_init : function() {
let me = this;
let global = Shell.Global.get();
this._group = new Clutter.Group();
let background = new Clutter.Rectangle({ color: PANEL_BACKGROUND_COLOR,
reactive: true,
width: global.screen_width+2,
this._box = new Big.Box({ background_color: PANEL_BACKGROUND_COLOR,
x: 0,
y: 0,
height: PANEL_HEIGHT + 1,
border_width: 1});
background.set_position(-1, -1);
this._group.add_actor(background);
width: global.screen_width,
orientation: Big.BoxOrientation.HORIZONTAL,
spacing: 4,
border_bottom: 1,
border_color: PANEL_BORDER_COLOR });
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT-1);
this.button = new Button.Button("Activities", PANEL_BACKGROUND_COLOR, PRESSED_BUTTON_BACKGROUND_COLOR, true, null, PANEL_HEIGHT);
this._group.add_actor(this.button.button);
this._grid = new Tidy.Grid({ height: TRAY_HEIGHT,
valign: 0.5,
end_align: true,
column_gap: 2 })
this._group.add_actor(this._grid);
this._box.append(this.button.button, Big.BoxPackFlags.NONE);
this._clock = new Clutter.Label({ font_name: "Sans Bold 16px",
text: "" });
this._grid.add_actor(this._clock);
// Setting the anchor point at top right (north east) makes that portion of the
// grid positioned at the position specified below.
this._grid.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
this._grid.set_position(global.screen_width - 2, (PANEL_HEIGHT - TRAY_HEIGHT) / 2);
let pad = (PANEL_HEIGHT - this._clock.height) / 2;
let clockbox = new Big.Box({ padding_top: pad,
padding_bottom: pad,
padding_right: 4 });
clockbox.append(this._clock, Big.BoxPackFlags.NONE);
this._box.append(clockbox, Big.BoxPackFlags.END);
this._traymanager = new Shell.TrayManager({ bg_color: PANEL_BACKGROUND_COLOR });
let me = this;
// the anchor point needs to be updated each time the height/width of the content might have changed, because
// it doesn't get updated on its own
this._traymanager.connect('tray-icon-added',
function(o, icon) {
me._grid.add_actor(icon);
/* bump the clock back to the end */
me._grid.remove_actor(me._clock);
me._grid.add_actor(me._clock);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
let pad = (PANEL_HEIGHT - icon.height) / 2;
icon._panel_box = new Big.Box({ padding_top: pad,
padding_bottom: pad });
icon._panel_box.append(icon, Big.BoxPackFlags.NONE);
me._box.append(icon._panel_box, Big.BoxPackFlags.END);
});
this._traymanager.connect('tray-icon-removed',
function(o, icon) {
me._grid.remove_actor(icon);
me._grid.move_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
me._box.remove_actor(icon._panel_box);
});
this._traymanager.manage_stage(global.stage);
@ -92,7 +85,7 @@ Panel.prototype = {
me._setStruts();
});
global.stage.add_actor(this._group);
global.stage.add_actor(this._box);
// Start the clock
this._updateClock();