diff --git a/js/gdm/batch.js b/js/gdm/batch.js index 74af4f0a8..18662e379 100644 --- a/js/gdm/batch.js +++ b/js/gdm/batch.js @@ -202,7 +202,6 @@ var ConsecutiveBatch = class extends Batch { hold.disconnect(signalId); this.nextTask(); }); - return; } else { // This task finished, process the next one this.nextTask(); diff --git a/js/ui/appDisplay.js b/js/ui/appDisplay.js index 44caf1643..b98781db0 100644 --- a/js/ui/appDisplay.js +++ b/js/ui/appDisplay.js @@ -752,7 +752,6 @@ var AllView = class AllView extends BaseAppView { let maxY = this._adjustment.upper - this._adjustment.page_size; if (dragEvent.y >= gridBottom && currentY < maxY) { this.goToPage(this._grid.currentPage + 1); - return; } } diff --git a/js/ui/main.js b/js/ui/main.js index 4300dba67..e8269f09b 100644 --- a/js/ui/main.js +++ b/js/ui/main.js @@ -705,7 +705,6 @@ function queueDeferredWork(workId) { _deferredWorkQueue.push(workId); if (data.actor.mapped) { _queueBeforeRedraw(workId); - return; } else if (_deferredTimeoutId == 0) { _deferredTimeoutId = GLib.timeout_add_seconds(GLib.PRIORITY_DEFAULT, DEFERRED_TIMEOUT_SECONDS, () => { _runAllDeferredWork(); diff --git a/js/ui/status/network.js b/js/ui/status/network.js index 930a20ff5..5d939648f 100644 --- a/js/ui/status/network.js +++ b/js/ui/status/network.js @@ -1976,7 +1976,6 @@ var NMApplet = class extends PanelMenu.SystemIndicator { // or we get to full connectivity through other means } else if (result == PortalHelperResult.COMPLETED) { this._closeConnectivityCheck(path); - return; } else if (result == PortalHelperResult.RECHECK) { this._client.check_connectivity_async(null, (client, result) => { try { diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js index 7559b6f30..3df1cd508 100644 --- a/js/ui/windowManager.js +++ b/js/ui/windowManager.js @@ -1022,7 +1022,6 @@ var WindowManager = class { (proxy, error) => { if (error) { log(error.message); - return; } }); @@ -1682,7 +1681,6 @@ var WindowManager = class { break; default: shellwm.completed_map(actor); - return; } } @@ -1763,7 +1761,6 @@ var WindowManager = class { break; default: shellwm.completed_destroy(actor); - return; } }